hlz360 Posted January 5, 2015 Share Posted January 5, 2015 It appears most glass tiles (bus stops, windows, storefronts) provide no cover when intact, but when shattered, they ironically start providing cover (e.g. 70% for windows). Awesome game nevertheless truly a worthy successor of XCOM Quote Link to comment Share on other sites More sharing options...
legit1337 Posted January 6, 2015 Share Posted January 6, 2015 Many people have reported this already, myself included. It isn't a bug, it's an engine limitation and it isn't going to be fixed according to the devs. I share your sentiments however. Quote Link to comment Share on other sites More sharing options...
llunak Posted January 6, 2015 Share Posted January 6, 2015 That must be a misunderstanding. Assuming "engine" means the PlayGround SDK, that one has no idea about battlefield objects whatsoever besides them being pictures. And this works properly in X:CE. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 7, 2015 Share Posted January 7, 2015 It's not an engine limitation so much as a design limitation with the way the game's cover system is structured. Either windows can offer no cover until broken (the first shot always hits the window and passes through it, shattering it) or the shot hits the window and destroys it but stops as it does so. So it's a choice between windows offering no cover or bullets not being able to penetrate unbroken windows. Neither works that well, but by the time we discovered the issue it wasn't really worth rewriting the entire cover system so it can take into account the unique properties of windows. Quote Link to comment Share on other sites More sharing options...
Skitso Posted January 7, 2015 Share Posted January 7, 2015 But Chris, it's fixed in X:CE and works flawlessly! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted January 8, 2015 Share Posted January 8, 2015 But Chris, it's fixed in X:CE and works flawlessly!Apparently, someone else had the time to fix it. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted January 9, 2015 Share Posted January 9, 2015 (edited) Sure if you want to get technical, it's a "cover system" limitation... I tend to lump the "cover system" under the umbrella term "game engine", considering that the "cover system" is part of how xenonauts is hardcoded to work. If that is technically incorrect, I don't care, everyone knows what I meant. Feels good to be back on the forums . I missed everyone. The game is coming along nicely, I'm glad chris integrated elements of CE into the base game. Edited January 9, 2015 by legit1337 Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2015 Share Posted January 9, 2015 My understanding was that it wasn't fixed in X:CE - the windows would offer cover correctly, but that came at the cost of bullets never penetrating windows. Is that not correct? If it is the case then the cure seems worse than the disease to me. Quote Link to comment Share on other sites More sharing options...
kabill Posted January 9, 2015 Share Posted January 9, 2015 That 'fix' was the one I made ages ago; I'm fairly certain that lluank made it work properly since then. (IIRC this was in one of the experimental versions of 1.5 but it was removed because it wasn't working properly. I seem to remember suggesting that it might be because the window spectres hadn't been updated to the ones used by XCE as well but I never actually checked it and the revision had been removed from 1.5 since anyway). Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2015 Share Posted January 9, 2015 So, just to confirm, in X:CE the windows can be shot through and also they offer cover? I don't really want to re-download X:CE just to check but if that is the case I'll have another look at the issue. Quote Link to comment Share on other sites More sharing options...
Skitso Posted January 9, 2015 Share Posted January 9, 2015 (edited) Yes, in X:CE the windows work just as they should: they offer cover and also let bullets be shot through them. (without needing to be broken first) Edited January 9, 2015 by Skitso Quote Link to comment Share on other sites More sharing options...
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