clench Posted February 1, 2015 Share Posted February 1, 2015 Air combat keeps crashing when I use drakes Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted February 1, 2015 Share Posted February 1, 2015 Great thanks for your work people, and holding XNT with upgrading it into a new level. Just waiting for X-Devision final phase, when i could look at it in full beauty. Little question. Could you explain how you reworked XNT? You used its data and just readjusted it in your mod-feeling + included other mod-builds? I used some other mods, that where able to be played with XNT, likу Skitso Maps, sounds, woman breasts and other little funnies. Do they combine with X-Devision? And i saw you doesn't include Gargoles? It mean at all or just for now? I am intrested to look how changed the overal situation (mean how X-Devision differ from XNT 6.0 personally). I understood, itculd be be a very big explanation, so if its hard- no prob. Sorry, i was many time out of here, so don't blame for "again" questions-))) Quote Link to comment Share on other sites More sharing options...
asierus24 Posted February 1, 2015 Share Posted February 1, 2015 U can upload the save to sharing sites. Like mediafire i have the same 15 lab workshop issue using hf 6 here is the save https://mega.co.nz/#!swBRUJaR!IDWbPF94C9263WioCvPq8ug9nI7V5fKAtsKRZ7ILG6Y no crash for me in aircombat at least with spear cannons Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 Building the alienum minigun keeps bugging out my game.. when construction completes no window pops up but time continues and I can't intercept or engage any missions.hotfix 6 installed I checked the files but couldnt see anything wrong.. there is something i miss about this bug but cant figure out yet.. please report whenever u see some kind of error so i will try to look them all and try to find it. 2 bull reapers on first downed ufo. A rocket did 11 damage with a direct hit and at one point I saw it regenerate 80hp. If they were capable of attacking I'd have died in 12 seconds. Resisted fire and most attempts to shoot it. Abandon all hope ye who enter here. Didnt they attack you directly after hotfix 6? U should be dead.. Air combat keeps crashing when I use drakes Yep.. go xdivision/aircraft/aircombat u will see a file raptor-intoaircombat.png like.. just name it only raptor.png Great thanks for your work people, and holding XNT with upgrading it into a new level.Just waiting for X-Devision final phase, when i could look at it in full beauty. Little question. Could you explain how you reworked XNT? You used its data and just readjusted it in your mod-feeling + included other mod-builds? I used some other mods, that where able to be played with XNT, likу Skitso Maps, sounds, woman breasts and other little funnies. Do they combine with X-Devision? And i saw you doesn't include Gargoles? It mean at all or just for now? I am intrested to look how changed the overal situation (mean how X-Devision differ from XNT 6.0 personally). I understood, itculd be be a very big explanation, so if its hard- no prob. Sorry, i was many time out of here, so don't blame for "again" questions-))) XNT and X-Division are different.. I start modding with the inspire i got from XNT.. I was so hyped to add my own decisions to this game. XNT was one of the successful overhaul mods but i always think "hm if they added this, then this could be added too". With this question i start to learn modding. Tactical dragon saw my hyped soul and he gave me XNT rights. With many helpful modders like Mad, kabill, Sentelin i made the parts i planned and took/updated other parts from those guys mods/ideas.. After new CE and game versions, sadly the only updated overhaul mod is now X-Division.. it has every best side mods inside, balanced with X-Div. Like fire in the hall, dynamic ufo spawns, dreadnoughts, many best visual mods and more.. maps would be no problem but other mods can create lame problems.. when someone from comminity ask me to use a mod with X-Div, i am adding it by myself.. So X-Div is a very huge mod and XNT aspects are inside it (mostly updated/balanced/different).. The label "XNT" is a show of respect to them, for this reason this is not XNT 7, its a huge revised remake we can say Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 i have the same 15 lab workshop issue using hf 6 here is the save https://mega.co.nz/#!swBRUJaR!IDWbPF94C9263WioCvPq8ug9nI7V5fKAtsKRZ7ILG6Y no crash for me in aircombat at least with spear cannons Checked the hotfix file again.. its 25 for sure.. probably need a restart for it.. drake got his own problem.. not about weapons... Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 URGENT HELP NEEDED: I need someone with good english to write an ufopedia entry. Its about a captured alien.. a little story wise.. i will give the details.. pm me!.. its important to 0.98.. Quote Link to comment Share on other sites More sharing options...
kubi Posted February 1, 2015 Share Posted February 1, 2015 Hi, I've uploaded 0.97.1 HF 6 research tree. If you want to generate it for yourself, feel free to download the scripts. In case someone is into XML parsing, please replace my ugly AWK thingy with some nice XSLT Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 Hi,I've uploaded 0.97.1 HF 6 research tree. If you want to generate it for yourself, feel free to download the scripts. In case someone is into XML parsing, please replace my ugly AWK thingy with some nice XSLT I was just working on 0.98 research tree and its... complex but more logical.. i am near 300 research total Quote Link to comment Share on other sites More sharing options...
ventuswings Posted February 1, 2015 Share Posted February 1, 2015 (edited) I played up to the "Spear" weapons, and I must say that rifle weapons seem to be very effective so far, at least compared to other types... Edited February 1, 2015 by ventuswings Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 I played up to the "Spear" weapons, and I must say that rifle weapons seem to be very effective so far, at least compared to other types... yes i will kill them.. Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted February 1, 2015 Share Posted February 1, 2015 yes i will kill them.. Keep the spears they are good weapons when you can't get the plasma's Quote Link to comment Share on other sites More sharing options...
cnileolemans Posted February 1, 2015 Share Posted February 1, 2015 Didnt they attack you directly after hotfix 6? U should be dead.. I installed .97, .971 over that, then hotfix 6 over that. Unless I missed a step somewhere then I do indeed have hotfix 6. They were just running around popping in and out of my troops' vision. It was terrifying. Out of curiosity, can Bull Reapers "infect" your troops? Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 I installed .97, .971 over that, then hotfix 6 over that. Unless I missed a step somewhere then I do indeed have hotfix 6. They were just running around popping in and out of my troops' vision. It was terrifying. Out of curiosity, can Bull Reapers "infect" your troops? Hmmm.. can u send me a save game of that battle? no bull and rhinos cant zombify.. Quote Link to comment Share on other sites More sharing options...
cnileolemans Posted February 1, 2015 Share Posted February 1, 2015 (edited) [ATTACH]6098[/ATTACH] Hmmm.. can u send me a save game of that battle? no bull and rhinos cant zombify.. Autosave from the beginning of that ground combat. Hopefully I did this correctly. No zombies is a relief. Hmmmmm, I just looked and I'm running CE 31, not 30. Could that be the problem? Aut.sav Aut.sav Edited February 1, 2015 by cnileolemans Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 [ATTACH]6098[/ATTACH]Autosave from the beginning of that ground combat. Hopefully I did this correctly. No zombies is a relief. Hmmmmm, I just looked and I'm running CE 31, not 30. Could that be the problem? No no... i am working with 0.31.. just send me save.. Quote Link to comment Share on other sites More sharing options...
cnileolemans Posted February 1, 2015 Share Posted February 1, 2015 It's the link at the very top of that post. Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 It's the link at the very top of that post. I couldnt open it because i couldnt find it at my saves.. but not important for now.. 0.98 is near.. we can deal that kind of things with 98.. ------------------- I finished the new research tree.. my brain really fucked up... Quote Link to comment Share on other sites More sharing options...
Squaddie Perseus Posted February 1, 2015 Share Posted February 1, 2015 The new research tree....*HYPE INTENSIFIES!!!* Also, how "near" are we talking? Are you going to wait for CE V0.32 to be out or just release a compatibility fix once the new CE version hits? Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 The new research tree....*HYPE INTENSIFIES!!!* Also, how "near" are we talking? Are you going to wait for CE V0.32 to be out or just release a compatibility fix once the new CE version hits? Ce or game versions dont have effect on update mods.. only weapon balancing left.. i dont want to give an exact time but i can say it will be before weekend.. i hope.. Quote Link to comment Share on other sites More sharing options...
Xany Posted February 2, 2015 Share Posted February 2, 2015 I found out if I demolish my workshops or labs and rebuild them it seems to fix the problem of only having 15 instead of 25. Also, I have noticed bull reapers are a bit skittish and they usually dont attack my soldiers, especially if I have fired upon them in the previous turn. Drages, I also have the link for the save game you were wanting to look at. Hopefully I did it right and you can access it, haha. I sent you a pm about writing the ufopedia entry as well. https://www.mediafire.com/folder/00kv23jkw8a84/X_Division_Saves Quote Link to comment Share on other sites More sharing options...
cnileolemans Posted February 2, 2015 Share Posted February 2, 2015 Don't worry about it. I can certainly live with super scary creatures that don't attack. *note to self, bring more ammo* Quote Link to comment Share on other sites More sharing options...
kubi Posted February 2, 2015 Share Posted February 2, 2015 I've been attacked only twice by these creatures. First was with hot fix 4, as far as I remember correctly, when it has infected my troop. It was only once... Then, this weekend, from a big carrier UFO there were some rhinos (?, dark color, yellow spots) attacking, or at least not escaping. On the other hand, only one of them attacked really, others were just running between my troops triggering reaction shots. The one that attacked could not hurt the guy through its dire wolf armour. But killing them is though: 3..6 bursts of MAG riffle from 2-3 guys standing right next to them... Only the tanks plasma gun is really good against them. It will be a nightmare if they remain this strong and become a real killer Quote Link to comment Share on other sites More sharing options...
drages Posted February 2, 2015 Author Share Posted February 2, 2015 I've been attacked only twice by these creatures.First was with hot fix 4, as far as I remember correctly, when it has infected my troop. It was only once... Then, this weekend, from a big carrier UFO there were some rhinos (?, dark color, yellow spots) attacking, or at least not escaping. On the other hand, only one of them attacked really, others were just running between my troops triggering reaction shots. The one that attacked could not hurt the guy through its dire wolf armour. But killing them is though: 3..6 bursts of MAG riffle from 2-3 guys standing right next to them... Only the tanks plasma gun is really good against them. It will be a nightmare if they remain this strong and become a real killer Pfff mag weapons are useless. i trust in you handling that rhinos Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted February 3, 2015 Share Posted February 3, 2015 I downloaded one of the save game files from here and placed it in my save game folder in my document but It does not show up in the load game menu why???? Quote Link to comment Share on other sites More sharing options...
drages Posted February 3, 2015 Author Share Posted February 3, 2015 PROGRESS UPDATE: ----------------------- - Tons of names-roles changed (or items). - Manufacture and research reworked for new roles.. - Except default weapon tiers (nextgen/laser/plasma/mag), all other weapons need alien weapons to manufacture - All manufactured grenades/rockets/high explosives will give u "3" of them.. - Adv. and extreme chemical/stun weapons/grenades needs mostly alive aliens (reaper/xenos.. yep now you cant kill them..) - You need to stun every specialist alien to catch the tech u need.. yep you cant kill them neither.. - New vehicle with huge stun baton and shield added.. - Weapons re-balanced - all rifles deleted from the game and mod.. Quote Link to comment Share on other sites More sharing options...
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