Hey Drages!
I have been playing your mod for awhile now and I thought I would post and give a little bit of feedback. I am using .97.1 with hotfix 5. I have made it to January when they start tossing corvettes at you like crazy. I have found that I have a shortage of Alenium even though I have attacked and recovered every single ufo. This might not be a huge deal, I just like to build alot of things and like to upgrade air weapons when i get them.
- When you equip the spear sub machine gun and a shield, your shield disappears off of your soldier's sprite. It still works, but it just looks like he is holding a pistol.
- I never received the research for the next gen ballistic armor breaking weapons. I have the armor piercing ones, though.
- If you equip any other weapon besides the starting ballistic weapons the TU cost for firing seems to have gone up, especially on the heavy weapons (laser, plasma, etc.), also accuracy on the burst for the higher end rifles seem a lot lower than they should. I have found that if you equip a black soldier with fox armor it changes how their face looks in the barracks, the small portrait of their head and shoulders dont change just the full body picture.
- Some of the soldiers when equipped with predator armor, their full body potrait in the barracks show the old look of the armor and not the new.
- After the base upgrade research the capacity of the laboratories and workshops decrease to 15 instead of the starting 20.
- When using the spear cannon for the aircraft, it crashes the game as soon as your ships fire it.
- Having stats for the new weapons and armor would be awesome
- I understand that dismantling ships into parts takes a hanger but I would like it if you didnt have to have one free hanger for every single ship you have set for dismantling.
Thats all I remember or that I wrote down, I will post more when I find more. Your mod is awesome by the way, great job so far. I am not a modder myself but if I can help in any way let me know.