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Szara

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Szara last won the day on February 23 2019

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  1. This v2.0 bug which was reported as fixed still sometimes causes a crash. First use of Medic Bag in the mission was OK. Second attempt (did not have the TU to use it) was as expected. Ended the turn, tried to use the bag, and the game immediately crashed. Output.log is attached. Using Win10. Don't have a save because the save button in ground mission doesn't work. output_log.txt
  2. I installed it all that way (including your mod), jumped in and sent my Xenonauts to their swift death (for SCIENCE!), and it's working beautifully thus far. Thanks a ton Podbelski! Now I must go, I have a world to save.
  3. I'm having some problems getting XNT to work as well. I've got the latest Xenonauts and the .34 CE (well, .34.1 as of today), but if I toss in XNT and the .exe files, the mod selection gets.. Weird, and it seems to want to activate all of the mods ever, so when I first opened up the game everything was in French! Somewhat problematic for me as I don't speak the language. Went in and deleted all of the FR mods, everything seemed fine then though once I got into combat the game would hang on alien turns, indefinitely, nothing I could do to fix that. So I switched back to the default .exe set and now the game just crashes whenever I try to place my first base. Any advice? I tried removing some of the mods that are on by default but that fixed nothing. I really want to give XNT a try because it looks amazing, if a bit dated. I tried XDivision but I absolutely hated how from day one various types of aliens were pretty much invulnerable to different damage types except the one and only one that is effective against them.
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