Gam Posted July 8, 2014 Share Posted July 8, 2014 I've noticed that when I was chasing Harridans over the roofs of the buildings, and now it has appeared in his complete magnitude. Basically there is a mismatch between the LOS of a unit on a roof an units on the ground. The units on the ground can usually see the one above, even when you would expect them to be hidden. They also can shoot them from below going through walls and the roof. At the same time the units above can see the other units even when they should be hidden but cannot fire at them (0% hit chance). See attached save. My two flying units can see most of the aliens but cannot shoot them, while in the following turn they get slaughtered by their fire coming from the same identical spot (the aliens don't move to shoot them, they just turn and fire). Unfortunately I have to say this makes the game unplayable. Gam A.sav A.sav Quote Link to comment Share on other sites More sharing options...
Gam Posted July 10, 2014 Author Share Posted July 10, 2014 Sorry if I bump this up but it's really breaking my heart. Any chance someone will look into this soon? Gam Quote Link to comment Share on other sites More sharing options...
Gam Posted July 11, 2014 Author Share Posted July 11, 2014 More pics, the soldier on the roof can see the alien on the ground on the far left Quote Link to comment Share on other sites More sharing options...
KevinHann Posted July 11, 2014 Share Posted July 11, 2014 Unfortunately I have to say this makes the game unplayable. Gam It is indeed unfortunate and would be nice to have a fix for it, but come on, making the game unplayable? You can fare quite well without using the roofs for sniping. Quote Link to comment Share on other sites More sharing options...
Gam Posted July 11, 2014 Author Share Posted July 11, 2014 It is indeed unfortunate and would be nice to have a fix for it, but come on, making the game unplayable? You can fare quite well without using the roofs for sniping. Maybe, but in that case what's the point in researching and manufacturing flying armors? Quote Link to comment Share on other sites More sharing options...
Gam Posted July 11, 2014 Author Share Posted July 11, 2014 Ok maybe "unplayabe" is too much, but for 20 years my strategy has always been "get on the roof and throw crap on their head". So it kind of breaking my gamestile big time. Gam Quote Link to comment Share on other sites More sharing options...
KevinHann Posted July 11, 2014 Share Posted July 11, 2014 Scouting - that's much more valuable than sniping from the roofs. Controlling LoS is paramount to success. Plus Sentinel is pretty much awesome without flying at all - 360 degrees vision, great stats. You mean you've been playing 20 years with the same style? Dude, you're more conservative than Scolari! Quote Link to comment Share on other sites More sharing options...
dpelectric Posted July 11, 2014 Share Posted July 11, 2014 In both your examples your soldiers are in the open. They should be behind the ductwork and air conditioning units. You need to take cover on rooftops just like you would on the ground. I use 3-4 Sentinel snipers on industrial missions (with assault rifles in their backpacks) and rule the battlefield Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 11, 2014 Share Posted July 11, 2014 Dude, what's wrong with your gui? Quote Link to comment Share on other sites More sharing options...
Gam Posted July 11, 2014 Author Share Posted July 11, 2014 In the first pic the ductwork and aircon did not work as cover either, I could walk on them as if they were not there. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted July 11, 2014 Share Posted July 11, 2014 (edited) That's really random. Ductwork, AC units, etc. work as cover for me...? Edited July 11, 2014 by dpelectric Quote Link to comment Share on other sites More sharing options...
Gam Posted July 12, 2014 Author Share Posted July 12, 2014 I think it's map-related? Quote Link to comment Share on other sites More sharing options...
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