Mathalor Posted July 2, 2014 Share Posted July 2, 2014 (edited) I'd like to transfer my engineers to my 2nd base. I have a workshop and a living quarters built there, with enough room to house them. How can I do this? Edited July 2, 2014 by Mathalor Quote Link to comment Share on other sites More sharing options...
ViewThePhenom Posted July 2, 2014 Share Posted July 2, 2014 Just fire engineers at the first base and hire them at the second. Quote Link to comment Share on other sites More sharing options...
Mathalor Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) Yeah, I was hoping there was another way. Is there another way? Edited July 2, 2014 by Mathalor Quote Link to comment Share on other sites More sharing options...
silencer Posted July 2, 2014 Share Posted July 2, 2014 No there isn't. I've put a suggestion way back when the game was in v21 experimental. But I guess it wasn't that needed by the devs. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 2, 2014 Share Posted July 2, 2014 You pay your staff a month in advance. If you fire them just before the end of the month then rehire at the new base after the start of the new month it is functionally no different to transferring them. Quote Link to comment Share on other sites More sharing options...
ntalas Posted July 2, 2014 Share Posted July 2, 2014 ... it is functionally no different to transferring them. Except than having to micro-manage the whole process. It works like that but IMO it is not the way it should work. Anyway, too late to complain about it. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 2, 2014 Share Posted July 2, 2014 (edited) The thread is not about how it should work but about how it does work. Hence the reason I posted about a way to recreate the function of the transfer within the current system. I could have gone on for a couple of pages about how I think the system should have been implemented, the gameplay benefits it could have had, how the UI should have looked etc etc but it wouldn't really have changed anything and my point would have still been the same. You can fire your current engineers just before they get paid then spend that saved cash rehiring at your new base after wages have been paid out to simulate a transfer. You could ask solver if the functionality could be added to the source code so that you could make it as a mod if it is important to you. I wouldn't mind it being possible but it doesn't really matter to me either way. Edited July 2, 2014 by Gauddlike Quote Link to comment Share on other sites More sharing options...
ntalas Posted July 2, 2014 Share Posted July 2, 2014 Indeed this thread is about how it works - but I am just making a point. This is something related to how the game could have been made better and transferring scientists / engineers is a recurring topic in the forums. The answer is not "go make your own mod" (or even "go make your own game"), or is it? I don't have the time, nor the mood to do it. Worst case? If I think that all the small things are too big, I will simply stop playing. I hope this will not happen - so far I really enjoy it! Anyway a modder (or Chris) may pick up the point and if they think it is worth the effort, they may even include it in a future update. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 2, 2014 Share Posted July 2, 2014 If there is a popular mod then there is a good chance it could get picked up which is why I always suggest people try either making a mod if it is possible or put an actual request in the proper place for mod support. If enough people ask for some coding support then it is more likely to be added. If someone makes an engineer transfer mod and lots of people use it then it is more likely that it could be rolled into the official game at some point. If people feel strongly about something, no matter how big or small a change, then it is worth bringing up in the proper place. It is not really appropriate to derail other peoples threads like this though when the thread is not about how things could/should have been but a simple request for information on how to do something in the current system, if it is possible. As the original question has been answered there is not really anything else to say on this subject. Quote Link to comment Share on other sites More sharing options...
ViewThePhenom Posted July 2, 2014 Share Posted July 2, 2014 (edited) Why does every thread devolve into "the game should have been done this way so it would be better". Just answer the man's question and move on, ffs. And yes, at this point the answer is "make a request in the mod section" for new features or if it's a bug, report it. Edited July 2, 2014 by ViewThePhenom Quote Link to comment Share on other sites More sharing options...
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