kabill Posted March 22, 2015 Share Posted March 22, 2015 It changes the Marauder to require the Corsair be researched as well as the default requirements (armour plating and alien reactor) but I assume you have researched those already? In any case, it doesn't seem to be a typo so maybe another mod is causing the issue? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 22, 2015 Share Posted March 22, 2015 Ok, dno what happens. As I researched the Plating and Alien reactor already, and as I have the predator armor, I just dont get it. Any manual way to enable it? Quote Link to comment Share on other sites More sharing options...
kabill Posted March 23, 2015 Share Posted March 23, 2015 Are there any research projects you've not completed yet? The easiest way I can think of would involve adding the Marauder tech as an unlock after finishing another research project. Other than that, I don't know - not sure there's a way to manually unlock techs in game. Quote Link to comment Share on other sites More sharing options...
buyadegara Posted March 26, 2015 Share Posted March 26, 2015 thanks for info Quote Link to comment Share on other sites More sharing options...
Big Z Posted May 5, 2015 Share Posted May 5, 2015 I'm running into a strange issue where I'm consistently getting Assault Carrier-led Base Attack and Terror missions at around the 200 ticker mark. I've confirmed that the ticker hasn't erroneously risen somehow (Corvettes barely show up two weeks before the Assault Carrier party starts) and the AM files state their correct 425+ values. Quote Link to comment Share on other sites More sharing options...
drages Posted May 5, 2015 Share Posted May 5, 2015 I checked the cod. There is nothing wrong with terror missions it seems. But at base assaults, i see that kabill erased the corvette-landing spawn and made it start from 450 for assaultlanding. Even the assault should come at 450, the base assault missions starts 200.. so maybe it made start with assaultlanding earlier.. But as i said if i said is what happens, it should be only base assaults, not terror missions.. Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 1, 2015 Share Posted September 1, 2015 There seems to be a problem with the assault lander timings: RiceMuncher 03-28-2015 at 12:07 Lol assault lander arrives at December. Send two foxtrots+ condor , all die. Unloads onto my 14man + vechile base. 3x plasma cannons + loads of leaders Lose base. End game. Worst balance ever. That assault lander is bull*** SnakeTheFox 04-15-2015 at 11:15 Yeah, seriously, I'm in early January and there is literally nothing available at this point to fight off that unfair assault lander Chewed through 2 foxtrots followed by 3 condors, all of which got their plasma torps/missiles on target. It's total bull***. http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2 Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted September 1, 2015 Share Posted September 1, 2015 Hm, seems to be the same problem the people above are having. I'll have a looksie. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted September 1, 2015 Share Posted September 1, 2015 Can someone playtest this to see if this fixes it? https://dl.dropboxusercontent.com/u/82304502/Xenonauts/ftd-fix1.zip Quote Link to comment Share on other sites More sharing options...
llunak Posted September 1, 2015 Share Posted September 1, 2015 I can't say about the fix, but the mod has soviettown (directory name) written incorrectly. Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 2, 2015 Share Posted September 2, 2015 Can someone playtest this to see if this fixes it?https://dl.dropboxusercontent.com/u/82304502/Xenonauts/ftd-fix1.zip I cant install it. I get an error as it cant find the "soviet town" file path. Perhaps related to what Lunak is saying. Quote Link to comment Share on other sites More sharing options...
drages Posted September 2, 2015 Share Posted September 2, 2015 I cant install it.I get an error as it cant find the "soviet town" file path. Perhaps related to what Lunak is saying. Look for the maps folder and you will see there is a wrong typo at soviettown folder name. For that reason, that ufos cannot create a terror site. Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 3, 2015 Share Posted September 3, 2015 Look for the maps folder and you will see there is a wrong typo at soviettown folder name. For that reason, that ufos cannot create a terror site. Terror sites are not the problem people are having. It's the assault lander timings that is the problem: "RiceMuncher 03-28-2015 at 12:07 Lol assault lander arrives at December. Send two foxtrots+ condor , all die. Unloads onto my 14man + vechile base. 3x plasma cannons + loads of leaders Lose base. End game. Worst balance ever. That assault lander is bull*** SnakeTheFox 04-15-2015 at 11:15 Yeah, seriously, I'm in early January and there is literally nothing available at this point to fight off that unfair assault lander Chewed through 2 foxtrots followed by 3 condors, all of which got their plasma torps/missiles on target. It's total bull***. http://www.goldhawkinteractive.com/f...p?do=file&id=2 Big Z "I'm running into a strange issue where I'm consistently getting Assault Carrier-led Base Attack and Terror missions at around the 200 ticker mark. I've confirmed that the ticker hasn't erroneously risen somehow (Corvettes barely show up two weeks before the Assault Carrier party starts) and the AM files state their correct 425+ values." http://www.goldhawkinteractive.com/f...FTD-Mod/page16 Quote Link to comment Share on other sites More sharing options...
drages Posted September 3, 2015 Share Posted September 3, 2015 I checked it and i didn't find an error too at the coding. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted September 3, 2015 Share Posted September 3, 2015 The Corvettes should be appearing at the 200 mark, but for some reason they're being replaced by the Assault Lander instead. Quote Link to comment Share on other sites More sharing options...
llunak Posted September 4, 2015 Share Posted September 4, 2015 The Corvettes should be appearing at the 200 mark, but for some reason they're being replaced by the Assault Lander instead. => I checked the cod. There is nothing wrong with terror missions it seems. But at base assaults, i see that kabill erased the corvette-landing spawn and made it start from 450 for assaultlanding. Even the assault should come at 450, the base assault missions starts 200.. so maybe it made start with assaultlanding earlier..But as i said if i said is what happens, it should be only base assaults, not terror missions.. Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 4, 2015 Share Posted September 4, 2015 => The Corvettes should be appearing at the 200 mark, but for some reason they're being replaced by the Assault Lander instead. Great, so what is the solution? Can we edit the AM landing file to corvettes reappear and assault landers come at the right time? Quote Link to comment Share on other sites More sharing options...
drages Posted September 4, 2015 Share Posted September 4, 2015 Try this file AM_BaseAttack.zip AM_BaseAttack.zip Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 5, 2015 Share Posted September 5, 2015 Thanks. At the moment I have 4 versions of this file. One from 0.26: <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">350</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.fighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.heavyfighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">350</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.interceptor</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> One from Kabill with fixes from Feb 7th: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell> <Cell ss:StyleID="s64"/> One from Skaian from recently in this forum: <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="Number">450</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s65"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell> <Cell ss:StyleID="s65"/> Finally Drages fix: <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s21"> <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s24"><Data ss:Type="Number">200</Data></Cell> <Cell ss:StyleID="Default"><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s24"><Data ss:Type="Number">450</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s24"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s24"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell> <Cell ss:StyleID="s24"/> Sorry I don't know how to "hide" text walls. I don't know coding so looking at these what strings are the best to give proper timings for the ships? It also looks like "Alienlandingships" has been removed from the timings in the latest versions. So, any ideas? Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 5, 2015 Share Posted September 5, 2015 These changes are actually present in the terror mission files as well: From 0.26: <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">Once per wave</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="String">true</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.fighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.heavyfighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.interceptor</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> From Kabill: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell> <Cell ss:StyleID="s64"/> From Skaian: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell> <Cell ss:StyleID="s64"/> Just an observation. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 5, 2015 Share Posted September 5, 2015 Try using To explain the file: <Row ss:AutoFitHeight="0"> Ignore this <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> This identifies UFO will appear at the given time <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> This indicates using a hidden "ticker" when the chance for a UFO of the above type will start to appear <Cell><Data ss:Type="Number">100</Data></Cell> This is complicated. It needs a full post to explain adequately. It is not as important as the other two lines </Row> Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 5, 2015 Share Posted September 5, 2015 Thanks for the explanation. So are any of the files correct in regards to the assault lander timings or do they still need adjusting? I ask because this mod s bundles with the official CE edition on steam and people are having problems with the landers arriving too early for them to deal with. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 5, 2015 Share Posted September 5, 2015 I had a quick look at the currently downloadable file and it looks like I've screwed up slightly by adding in a line which removes the Corvette entry from base attacks. So if you simply delete that entry from the FTD AM_BaseAttack file that should fix the issue (as it will then just default to using the un-modded value for the Corvette on Base Attack missions). Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 5, 2015 Share Posted September 5, 2015 I had a quick look at the currently downloadable file and it looks like I've screwed up slightly by adding in a line which removes the Corvette entry from base attacks. So if you simply delete that entry from the FTD AM_BaseAttack file that should fix the issue (as it will then just default to using the un-modded value for the Corvette on Base Attack missions). Thanks, which line do we delete specifically? Quote Link to comment Share on other sites More sharing options...
Balabhadradas Posted September 5, 2015 Share Posted September 5, 2015 (edited) Thanks, which line do we delete specifically? Or even better, what should the AM _BaseAttacck file look like if done properly? Could you upload a working one? The curent downloadable file looks like this in the ships section: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell> <Cell ss:StyleID="s64"/> PS, told you I did not know how to use . Edited September 5, 2015 by Balabhadradas Quote Link to comment Share on other sites More sharing options...
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