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Balabhadradas

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About Balabhadradas

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  1. Balabhadradas

    X:CE 0.34 Release Candidate

    "Furies, Terror, and Dreadnoughts. A fix for late game UFOs attacking Xenonaut bases too soon is included." Where is that fix? As far as I was aware it is not 100% confirmed fixed yet and there is no new version available on the download page here: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2 Also is their any news on this bug: http://www.goldhawkinteractive.com/forums/showthread.php/13269-UFO-roof-cutaway-failing-on-occasion It seems that it is not just related to Enhanced Crash sites after all as the poster does not have that mod installed. One final thing, was this addressed in this version of X:CE? http://www.goldhawkinteractive.com/forums/showthread.php/13270-Parts-of-Charlie-can-be-shoot-and-walked-through-XCE-0-33-HF2 Your continued support for this game is exemplary.
  2. Balabhadradas

    UFO roof cutaway failing on occasion

    Related? http://www.goldhawkinteractive.com/forums/showthread.php/12905-Xenonauts-Community-Edition-0-32-HF2?p=148246&viewfull=1#post148246
  3. Balabhadradas

    FTD Mod

    He did. He mentioned as such in his last post. Sweet. I look forward to the ver 1.0 release of X Division in anticipation.
  4. Balabhadradas

    FTD Mod

    That's interesting because Drages has both of them in his mod. Does he realist the potential game play incompatibility, or has he also integrated them? Quote: - There mods are implemented with X-Division: - "Furies, Terror, and Dreadnoughts Oh My" from skaianDestiny - "Dynamic Ufo Spawns" from kabill End Quote. From: http://www.goldhawkinteractive.com/forums/showthread.php/12828-v1-09-X-CE-v0-31-X-DIVISION-Destiny-Denied-v0-98
  5. Balabhadradas

    FTD Mod

    I just checked my game again and I found I made a mistake. The corvettes are actually arriving in October and the Landing ship is arriving in November (not the assault lander) Have not made it to December yet as I get base attacked before that so can't fast forward any more. As a side question. It this mod compatible with Dynamic Ufo's?
  6. Balabhadradas

    Xenonauts: Community Edition 0.32 HF2

    I just asked Skit for his maps and he asked me to ask you. I would really like to progress in this game but the threat "perma roof" bug is putting me off. lol . Do either of you mind posting Skits maps as a temp fix. Also, question; does using FitH no smoke version fix this?
  7. Balabhadradas

    Xenonauts: Community Edition 0.32 HF2

    Could you tell me how you did that so I can play with this mod in my game without the roof problem? I have X:CE 33HF2 with the base mods and FitH enabled.
  8. Balabhadradas

    FTD Mod

    I just did what Kabill suggested and deleted this line: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"/> </Row> From AM base attack file in the mod that is currently downloadable from the downloads page. I also have not got into December yet to see if it is actually working.
  9. Balabhadradas

    FTD Mod

    Sweet. Thanks for your friendly support
  10. Balabhadradas

    FTD Mod

    Right, thanks for that. I did it and corvettes are appearing in November. Have not reached December yet to check the Assault lander status. Lets hope it works. Any chance of a hotfix for this mod if it does not?
  11. Balabhadradas

    FTD Mod

    Nope, still don't get you. You have done it yourself but not shown HOW to do it in my own post. Never mind. Figured it out. Thank you.
  12. Balabhadradas

    FTD Mod

    Or even better, what should the AM _BaseAttacck file look like if done properly? Could you upload a working one? The curent downloadable file looks like this in the ships section: PS, told you I did not know how to use
  13. Balabhadradas

    FTD Mod

    Thanks, which line do we delete specifically?
  14. Balabhadradas

    FTD Mod

    Thanks for the explanation. So are any of the files correct in regards to the assault lander timings or do they still need adjusting? I ask because this mod s bundles with the official CE edition on steam and people are having problems with the landers arriving too early for them to deal with.
  15. Balabhadradas

    FTD Mod

    These changes are actually present in the terror mission files as well: From 0.26: <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">Once per wave</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="String">true</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.fighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.heavyfighter</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.interceptor</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> From Kabill: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell> <Cell ss:StyleID="s64"/> From Skaian: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell> <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell> <Cell ss:StyleID="s64"/> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell> <Cell ss:StyleID="s64"/> Just an observation.
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