MeVII Posted June 8, 2014 Share Posted June 8, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 8, 2014 Share Posted June 8, 2014 You should just be able to modify the existing game files and run the game. I've never had any trouble getting mods to work (except where I broke something!) Quick question: did you download the demo, and are you accidentally modding the demo files instead. It's a long-shot, but I know someone else did that a few weeks ago so I thought I'd check. Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted June 8, 2014 Share Posted June 8, 2014 i have steam version allso and have no problems with installing mods. Quote Link to comment Share on other sites More sharing options...
MeVII Posted June 9, 2014 Author Share Posted June 9, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted June 9, 2014 Share Posted June 9, 2014 hmm i never put any mod in documents i just download the mod i want unpack it and copy paste it in the xenonauts assets folder. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 9, 2014 Share Posted June 9, 2014 We're looking at sorting out Steam Workshop, so maybe hold off the clumsy mod packaging stuff for now. Quote Link to comment Share on other sites More sharing options...
MeVII Posted June 9, 2014 Author Share Posted June 9, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
MeVII Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
Ogaburan Posted June 10, 2014 Share Posted June 10, 2014 We're looking at sorting out Steam Workshop, so maybe hold off the clumsy mod packaging stuff for now. Steam workshop is a bad place for any modding community, as you cannot update files. Only re upload. You end up with a cluttered mess... Imho, your time is better spent doing anything else. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 10, 2014 Share Posted June 10, 2014 Steam workshop is a bad place for any modding community, as you cannot update files.Only re upload. You end up with a cluttered mess... Imho, your time is better spent doing anything else. Can you not remove things you've uploaded to replace them? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 10, 2014 Share Posted June 10, 2014 (edited) You can't ....Also steam workshop has policy which prevents inlcuding other people mods in your own even if dev or devs of that mod give you permission to do so,valve don't give **** about it. Edited June 10, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted June 10, 2014 Share Posted June 10, 2014 @ MEVII, i know thats why i have the automatic update dissabled Quote Link to comment Share on other sites More sharing options...
MeVII Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted June 11, 2014 Share Posted June 11, 2014 indeed i copy the mod folder and copy them back after Quote Link to comment Share on other sites More sharing options...
Orphan Posted June 25, 2014 Share Posted June 25, 2014 FWIW, I've also been looking for an answer to this question for several days. There are a couple of mods I've wanted to try, but I'd much prefer to leave game files intact and use a mods folder to actually mucking about in the game files. I'm partial to the Civ IV model that reads the XML from the game files, then reads the XML from the loaded mods and just overwrites any conflicts with the mod's data. As much as I like Steam, I'm also not a fan of Steam's Workshop. I'd honestly rather just not use mods than use the workshop, and I'd rather not use mods than mess with the game's main files. Quote Link to comment Share on other sites More sharing options...
Dudikoff Posted June 25, 2014 Share Posted June 25, 2014 Yeah, can someone confirm if the modding folder ("modding" in the Documents/Xenonauts folder) overrides the game folder files or not? I have the Steam version and would like to try the weapon mod and extra maps. Quote Link to comment Share on other sites More sharing options...
aZmoDen Posted July 1, 2014 Share Posted July 1, 2014 (edited) i to would like to know which mod folder (c:..<username/docuemnts or xenonauts/assets/mods) you put mods in. Also what the mod structure is for these external mods. *edit* using steam version of Xenonauts. *edit 2* ok i put a copy of a basic mod i made into the mods dir of xenonauts and mydocuments/zenonauts/modding and neither of them apply any changes. Is there a way of installing mods withotu overwriting teh base files? Edited July 1, 2014 by aZmoDen Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 1, 2014 Share Posted July 1, 2014 no. Not yet, anyway. the mod folder does not work. Quote Link to comment Share on other sites More sharing options...
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