Jump to content

Local Forces AI Question


Recommended Posts

First off, I wanna say that I love the addition of local forces and civilians on almost any mission. But, I've also noticed that the armed civilians/local soldiers/local cops don't seem to actively search out aliens; is that intended? I mean, it would make sense if they didn't and I mostly see them just running around a building or the area where they spawned. (I think I've only ever seen two instances of local forces kill/shoot at an alien) Anyway, I guess I'm asking if they're AI is supposed to make them play defensively rather than aggressively hunt down aliens with me :D

Link to comment
Share on other sites

They don't search, but if they see an alien they'll fire and/or try to get close to engage. Their actions are somewhat random. Some of the non-Xenos are pretty deadly specially if armed with shotguns or assault rifles. I've had one of them kill two aliens from time to time. Even saved one of my troops on occasion.

Edited by StellarRat
Link to comment
Share on other sites

I should mention even though they don't really search in an organized manner they do wander around the map a bit and that might lead them to finding a target. What's much more common is the aliens seek out and attack them and non-Xenos will counter-fire if the aliens don't kill them.

Link to comment
Share on other sites

They are great for scouting. If there's a local force/civ, chances are high no alien is close.

Also, aliens tend to shoot them before your xenonauts, because most often they are the easier target. Having a civ between the alien and you is like getting a free riot shield you don't have to carry. :)

Link to comment
Share on other sites

This seems like a good place to inquire this:

Can civilians and armed locals be mind controlled by the similar to, yet legally distinguishable from sectoids with psionics?

I'm just getting to the point where they're using basic mind attacks, and I'd hate to have to take my UFO Defense Cryssalid strategy of executing all the local arms myself...

Link to comment
Share on other sites

One mission was very strange, I think local forces killed ALL aliens but one. I killed one guy on turn 2 and won the UFO crash site. Odd.

I've had local forces kill (and seen it happen) aliens before too. As said, shotguns can be deadly in their hands.

Link to comment
Share on other sites

I wish civilian AI was slightly different. I want them to run towards soldiers (locals or xenonaut), and back to the helicopter. They're not terrible (they do hide) but they seem to be indifferent to the soldiers helping them out, if they fled to me I could protect them much better.

Link to comment
Share on other sites

I wish civilian AI was slightly different. I want them to run towards soldiers (locals or xenonaut), and back to the helicopter. They're not terrible (they do hide) but they seem to be indifferent to the soldiers helping them out, if they fled to me I could protect them much better.
Yeah, but the balance would be thrown off if they were too smart. The civilians at least are smart enough to try to hide under cover when they see aliens. That actually saves a lot of them in terror maps. They used to just stand there and get gunned down in the streets.
Link to comment
Share on other sites

To change the behavior of the civilian / local forces AI is trivial as there are not restrictions on how it operates as compared to the alien AI. The only change required is to alter the incentive set in aiprops.xml; changing those values will be more than enough.

If you guys ever reach a consensus on this I'll look into it myself. :-)

Link to comment
Share on other sites

To change the behavior of the civilian / local forces AI is trivial as there are not restrictions on how it operates as compared to the alien AI. The only change required is to alter the incentive set in aiprops.xml; changing those values will be more than enough.

If you guys ever reach a consensus on this I'll look into it myself. :-)

Well, if you're asking for opinions on how the civilians should operate I'll go with the logical. Unarmed civilian always run away as far as possible from aliens and seek cover. Armed civilians i.e. police, soldiers and farmers use the medium aggression setting like the Caesans i.e. they fight back from cover. Edited by StellarRat
Link to comment
Share on other sites

I thought civillians did that already. On terror missions I can usually find five or six hiding in the dropship after I clear the landing zone. And You's be surprised how many people flunk the "Run Away From Gunfire" logic class the first time it happens to them. Most people just freeze, scream, wait for someone to save them or try to attack. Its only once a crowd gets moving that people run away en mass.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...