Pimpollo Posted June 7, 2014 Share Posted June 7, 2014 Hi guys, signed in to say that I got 2 bugs: one infinite hidden movement, and another where the enemy never finished its turn. I think it was torn between firing at me or opening a door. screenshot (if it's any help): http://cloud-2.steampowered.com/ugc/778308809628449217/830E0C026CDC64AADF3E2C44FB049B1F87AF1ECF/ Quote Link to comment Share on other sites More sharing options...
Chris Posted June 7, 2014 Author Share Posted June 7, 2014 This is now pushed to the Stable branch, as it seems a fair bit more stable than V1.01 was. @Pimpollo - was that on the Experimental branch (which you have to manually sign up for in Steam) or was that on the standard branch of the game? If it was on the standard branch, hopefully that issue is fixed now. Quote Link to comment Share on other sites More sharing options...
Pimpollo Posted June 7, 2014 Share Posted June 7, 2014 It was the standard branch. Glad to hear it's been fixed. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 7, 2014 Share Posted June 7, 2014 Are any of these patches going up on Desura as well or is it just to much effort to be bothered with? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 7, 2014 Share Posted June 7, 2014 Are any of these patches going up on Desura as well or is it just to much effort to be bothered with? Dude relax.It's much easier to upload patch which weight 10-200 mb than re-upload whole game each time (2.5 GB) when they do small frequent changes on desura or humble store.When they get all set up and make sure there won't be any major issues they will upload that version for non steam users. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 7, 2014 Share Posted June 7, 2014 Dude relax.It's much easier to upload patch which weight 10-200 mb than re-upload whole game each time (2.5 GB) when they do small frequent changes on desura or humble store.When they get all set up and make sure there won't be any major issues they will upload that version for non steam users. I understand that its a lot of work... which is why I asked if it was too much work. Quote Link to comment Share on other sites More sharing options...
psychoo Posted June 7, 2014 Share Posted June 7, 2014 Hi! How do I know what is my current version other then try to build a new base? Could you please include a version number on the opening menu screen like other games do? Thanks Cheers Psy PS: Great game experience so far. (I`m in early game, 8hours in) Quote Link to comment Share on other sites More sharing options...
kabill Posted June 7, 2014 Share Posted June 7, 2014 The version number is on the launch window in the top right corner. Quote Link to comment Share on other sites More sharing options...
Yawyk Posted June 7, 2014 Share Posted June 7, 2014 Bug: I have 2 men sitting outside of a light scout's door, I open the doors and shoot, without closing them. After ending my turn the doors are closed automaticly/no return fire from the aliens...? Anybody else notice this? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 7, 2014 Share Posted June 7, 2014 The UFO doors are supposed to auto-close. The absence of return fire is problematic, though: the AI can sometimes be reluctant to take shots. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 7, 2014 Share Posted June 7, 2014 (edited) The UFO doors are supposed to auto-close. The absence of return fire is problematic, though: the AI can sometimes be reluctant to take shots. What are you talking about? Don't put ideas in Chris's head Edited June 7, 2014 by Irishguy117 Quote Link to comment Share on other sites More sharing options...
Yawyk Posted June 7, 2014 Share Posted June 7, 2014 One more thing. Stun Grenades discription starts with the words, Stun rockets...should be Stun grenades... Quote Link to comment Share on other sites More sharing options...
Larus Posted June 7, 2014 Share Posted June 7, 2014 (edited) My game crashed so far 3 times in my first round as I sighted and killed an alien that wasn't in my LOS as I started map. All 3 crashs happend in different locations and with different targets (Reaper in farm, Wrath in city, Ceasan in artic) and it always only happen in my first turn. Edit: 4 times now. Edited June 7, 2014 by Larus Quote Link to comment Share on other sites More sharing options...
spacebug Posted June 7, 2014 Share Posted June 7, 2014 If i replace the 10.3 AM_AirSuperiority.xml with the 1.01 one, will i get air superiority missions back, or will i mess something else up? (I never had the soilder equip screen crash before, anyway. Might be linked to me playing on ironman.) Quote Link to comment Share on other sites More sharing options...
kabill Posted June 7, 2014 Share Posted June 7, 2014 @spacebug: I'm 95% certain that will work fine. Quote Link to comment Share on other sites More sharing options...
HammerHead Posted June 7, 2014 Share Posted June 7, 2014 >Building bases now costs $500k instead of $1m, and base maintenance reduced by $75k per month That's great to hear, actually. Initial coverage without the secondary radar base was a pain. As for the Air Superiority missions, can they target civilians? Because if they only target Xenonaut craft, the political impact should be negligible, but I get the feeling that is not the case (airliners and fighters getting shot down is probably their fault). Quote Link to comment Share on other sites More sharing options...
spacebug Posted June 7, 2014 Share Posted June 7, 2014 (edited) @spacebug: I'm 95% certain that will work fine. Thanks. I tried it out, nothing blew up so far. (Except a few grenades. And rockets. And my Chinook, because i tought my condor would get the fighter first....) As for the Air Superiority missions, can they target civilians? Because if they only target Xenonaut craft, the political impact should be negligible, but I get the feeling that is not the case (airliners and fighters getting shot down is probably their fault). Yes, thats the air superiority missions. Edited June 7, 2014 by spacebug Quote Link to comment Share on other sites More sharing options...
theothersider Posted June 7, 2014 Share Posted June 7, 2014 Thank chris! this update is really much better ! but i feel the loss of money a bit sharp..is hard to cover almost all the world and providing enough air firepower to avoid region loss..a smoothed founding loss were really welcomed! p.s: i have seen 2 times alien unfireable...seen by the squad but the cursor never target him,all around the ufo's gates and all in industrial maps(but this is happened only two times) awesome patch however Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 7, 2014 Share Posted June 7, 2014 Thank chris!this update is really much better ! but i feel the loss of money a bit sharp..is hard to cover almost all the world and providing enough air firepower to avoid region loss..a smoothed founding loss were really welcomed! p.s: i have seen 2 times alien unfireable...seen by the squad but the cursor never target him,all around the ufo's gates and all in industrial maps(but this is happened only two times) awesome patch however Why do people keep expecting to be able to easily avoid losing any funding regions when you would need to lose a number of them to lose the game? Surely avoiding any lost continents should be hard on any difficulty! Quote Link to comment Share on other sites More sharing options...
kabill Posted June 7, 2014 Share Posted June 7, 2014 Why do people keep expecting to be able to easily avoid losing any funding regions when you would need to lose a number of them to lose the game? Surely avoiding any lost continents should be hard on any difficulty! Personally, I think the funding drop is ok. But I can see why it seems odd during the first month or two when there's very little you can do about it. I think if funding was about $500,000 a month less, but you got a 'grace period' during the first month where funding couldn't go down, then people would be fine with it even though the net result would be almost identical in terms of the funding you have at the beginning of October. I think its a feeling of powerlessness, as much as anything, which is the problem. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 7, 2014 Share Posted June 7, 2014 Personally, I think the funding drop is ok. But I can see why it seems odd during the first month or two when there's very little you can do about it.I think if funding was about $500,000 a month less, but you got a 'grace period' during the first month where funding couldn't go down, then people would be fine with it even though the net result would be almost identical in terms of the funding you have at the beginning of October. I think its a feeling of powerlessness, as much as anything, which is the problem. I agree it might appear odd but if you can't do anything about it maybe it's intended that way and that doesn't equal losing the game or admitting you suck. Makes you wonder if people are generally spoilt to the extent they cannot accept anything but a flawless, smooth transition to the end game screen. Most complaints I see are something in the lines of "I lost XX funds in month one, how does the game expect me to win?" as if that automatically is too much to swallow. Even if you lose a region, or two regions - so what? You can't win anymore? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 7, 2014 Share Posted June 7, 2014 I think the problem is that, if you're not familiar with the game/genre then it's not necessarily clear that it's supposed to be like that. I know there's nothing you can do about it; you know there's nothing you can do about it; but New Player doesn't (necessarily) and might think they're doing something massively wrong instead. I guess, really, the game needs some way of conveying positive feedback to the player. In the OG, you had a score which was an indicator of how well you'd done in a month even if you'd lost funding or countries. In XCOM 2012, you got a rating at the end of the month and in any case you could see the panic levels of the countries. In Xenonauts, in contrast, numbers basically just go down. The difference between a 'good' month and a 'bad' month is that the numbers go down less, but you only know that with experience. There's nothing to say "hey, you did pretty well this month, even if the nations are a bit pissed that you didn't stop that Corvette exploding half the countryside". Of course, this reverses later in the game (if you don't just lose), but a new player doesn't know that, either. All they know is that the numbers are going down *now*, even though they shot down ten UFOs and cleared them flawlessly. I'm not sure there's much/anything that can be done mind. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 7, 2014 Share Posted June 7, 2014 Well, I'm glad we could at least define the essence of the problem. Perhaps a simple start game pop-up explaining that in the form of an introduction could actually solve it. Quote Link to comment Share on other sites More sharing options...
PRiME Posted June 7, 2014 Share Posted June 7, 2014 It would be nice if the lost countries could be recovered if you detected a large alien base and assaulted it. In veteran mode its pretty easy to loose 4 nations fast, once you have limited funding your basically relying on rookie soldiers who get creamed mission after mission. Quote Link to comment Share on other sites More sharing options...
victorix58 Posted June 7, 2014 Share Posted June 7, 2014 It would be nice if the lost countries could be recovered if you detected a large alien base and assaulted it. In veteran mode its pretty easy to loose 4 nations fast, once you have limited funding your basically relying on rookie soldiers who get creamed mission after mission. Not possibly going to make this major change after release. Quote Link to comment Share on other sites More sharing options...
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