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Larus

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10 Good
  1. Let it go man. You sometimes need to lose the battle to win the war, there's no shame in a retreat to fight another day.
  2. Iirc can you just sneak pass the tanks. Camouflage and the darkness of the night might help.
  3. Sniper rifles are OP I once made a team purly out of snipers. They could fire 2 shots each round which means 2 headshots and 2 dead enemies on nearly any distance.
  4. Looks neat, might have the potencial for a nice popcorn movie. Hope they are able to make good use of the great atmosphere in the WH40k universe.
  5. The alien assault plasma does exist. I can't say for certain which alien type tend to use it but I assume it is often used by Sebillian. Can't also say in which missions you can find them, the fact that it is apparently hard to get them might be an indicator that you might have to assault a carrier or battelship though. Been a while since I researched mag weapons, sorry for not being all that helpful.
  6. Larus

    Open X-Com

    No not Pesi Max
  7. When you're interested in power gaming can you also use the an exploit to train your strength, it's very handy for your custom merc since you can lower the strenght to a absolutle minimum in favour of stats like wisdom. The exploit is pretty easy to execute, just let your merc carry as many weight as possible and than give the command to travel to another area. Instantly cancel the travel command and than the travel command anew, your strength will rise quickly by doing so. The longer you would need to travel to the next area (not the whole way if you command to travel a long route) the more effective the training is.
  8. Some people just like the idea of making the best of the current game mechanics instead of making chaning the mechanics or skipping it by things like console commands. It's often a very frustrating, repetative and time consuming process but can give you a certain amount of satisfaction
  9. The sales are not that bad for an indie games as it seems. I hate to say that but without some hype behind it or some the word of some influential persons will any indie game only sell a mediocre amount of copies. If the launch can be considered a success can only be said from the devs, they have to know what expetation they had. But having all that said, a game isn't lost when the launch is not all that great. We live a team were games are not sold from shelves anymore. Many modern classics didn't sold much in the beginning and were discovered later.
  10. Good old machine gun, a niche but very useful weapon as support in the early game, absolutly OP in the lategame
  11. Yes, running away like a coward and getting mindcontrolled let you level up in bravery And reflexes only increases when they reaction-fire. I also overall agree that reflexes and bravery are the most importent stats if you want to level your soldiers to god tier, followed by accuraty because it is easier to level your soldiers up when they already have a decent one. TU and strength are at easiest to level up. You only need to spend at least 250 TU per mission iirc and give your soldiers a little bit more to carry so that they will lose 2-6 TU.
  12. You can skip the battleship by letting a carrier build a big alien base. These bases also include a Preator for interrogation. You should however already have a Quantum Cryptology to indentify which UFO you don't have to shoot down.
  13. Ok here the plan (hope the uploading works) to hold Drassen mine if you really want to. I used the same plan on insane difficulty with 6 soldiers against 40-60 elite soldiers attacking. I got some proper guns though. Green is where you should stay, red is where the enemy can come from and blue is where the enemy can't come from. You stay around the north side of this strange 2 house-building. 1-3 on the roof the rest around it. A few of your guys say around the house to attack anything that comes from the right (there a stones as cover) which should be enough with fire support from the roof. The south and west is harder to defend without long range weapons but you can use the house as cover to let them come close to you. Hope it helps
  14. If you're using the 1.13 mod will you have to drop your backpacks in order to climp on the roof. Keep also in mind that the enemies are able to get up there as well to ambush you from behind. Pro tip for next time, don't rush for Drassen . You can fight patrols or go to San Mona to make some quick bucks and buy some weapons from the local dealer. Having proper rifles is a huge boost for your team.
  15. I also liked Apocalypse quite a lot. But what I would say is that it had the worst visual design. They already went to a more fleshier look and "living machines" in Terror from the Deep but they went to the extrem in Apocalypse. That and the terribly OP alien toxin makes are the main issues I had with the game. Still fun though, played completly through it 2-3 times.
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