ploertendoder Posted June 4, 2014 Share Posted June 4, 2014 Currently funding from nations is the main source of income. However selling salvaged or manufactured items was always an important factor in the OG and I feel it's lacking in Xenonauts. For me, the lack of income from items is also undermining the immersion. For example: Manufacturing a laser rifle costs 40K excluding resources and overhead. It currently sells for 20K. Considering it's based on alien tech and the world is at war, it should at the very very least be profitable to manufacture and sell.. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 4, 2014 Share Posted June 4, 2014 It's not lacking, as a matter of fact selling salvaged items is massively important. That's what you get money from when clearing crash sites. You just can't manufacture items for profit anymore. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted June 4, 2014 Share Posted June 4, 2014 Chris said he did not want manufacturing to be a for-profit thing. You manufacture the equipment you need, nothing more. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 4, 2014 Share Posted June 4, 2014 It was an exploit in the OG. You could literally make millions from building laser rifles. Quote Link to comment Share on other sites More sharing options...
Vagabond Posted June 5, 2014 Share Posted June 5, 2014 In the original game you can use that exploit to ignore the political part of the game entirely. Quote Link to comment Share on other sites More sharing options...
ploertendoder Posted June 5, 2014 Author Share Posted June 5, 2014 If you mean it was an alternative way to play the game, you are correct. I guess we're going for more restricted gameplay here. Fair enough, seems moddable in Items.xml. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 5, 2014 Share Posted June 5, 2014 The point, though, is that it wasn't an 'alternative' way to play the game but 'the best'. Which, implicitly, restricts choice just as much. That said, I'm not sure it wouldn't work for Xenonauts as it's currently set up. Most items require alloys/alenium to build, so if you want to make items for profit it's costing you something quite important. Futhermore, losing the game is tied to funding nations much more closely than in the OG, which means you can't ignore them. So I'm not sure that manufacturing items for a modest profit would too terrible (the main items to be careful with are the Hunter and Foxtrot, since both are very quick to build and cost no additional resources) Quote Link to comment Share on other sites More sharing options...
ploertendoder Posted June 5, 2014 Author Share Posted June 5, 2014 Even if it was the best way to play the OG, it was not the only way. As long as you can survive/win playing in a different manner you are not restricted. You are only restricted when manufacturing and selling items is the only way to win. I agree that the limited availability of resources would keep this "exploit" in check. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 5, 2014 Share Posted June 5, 2014 You're also restricted when the difficulty of the game has to be balanced around the player playing the game optimally, thereby making the game designers assume that people are going to abuse the sale of manufactured items....consequently making the game much harder for people who do not do it. Quote Link to comment Share on other sites More sharing options...
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