ploertendoder
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I'm not a fan of pre-ordering games. I did buy wfto and xenonauts though. From what I've played so far, wfto seems to be going in the right direction. The current build only has three scenario's and they're tutorials but are quite fun.
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Aliens not being "seen" when they open the UFO door
ploertendoder replied to Akrakorn's topic in Xenonauts General Discussion
I can confirm this for unmodded v1.02hf1. -
Soldiers not actually dying?
ploertendoder replied to asdf64's topic in Xenonauts General Discussion
There's a small chance soldiers survive when their hitpoints don't fall too far below 0. -
[V1.01] Item sale value
ploertendoder replied to ploertendoder's topic in Xenonauts General Discussion
Even if it was the best way to play the OG, it was not the only way. As long as you can survive/win playing in a different manner you are not restricted. You are only restricted when manufacturing and selling items is the only way to win. I agree that the limited availability of resources would keep this "exploit" in check. -
[V1.01] Item sale value
ploertendoder replied to ploertendoder's topic in Xenonauts General Discussion
If you mean it was an alternative way to play the game, you are correct. I guess we're going for more restricted gameplay here. Fair enough, seems moddable in Items.xml. -
Currently funding from nations is the main source of income. However selling salvaged or manufactured items was always an important factor in the OG and I feel it's lacking in Xenonauts. For me, the lack of income from items is also undermining the immersion. For example: Manufacturing a laser rifle costs 40K excluding resources and overhead. It currently sells for 20K. Considering it's based on alien tech and the world is at war, it should at the very very least be profitable to manufacture and sell..
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UFO enemy unknown has the best 'atmosphere'. The music and graphics are perfectly taylored to the game. Apocalypse has some very interesting mechanics. Mainly the many different organizations present in the game who all have their own buildings, forces and backstories. The graphics are a bit off though. The blue brainsucker launching aliens (Anthropods) look damn right weird I would not revisit any of the other games.
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Delayed? It's still scheduled for release in 2012. Says so right here. Also, I wholeheartedly agree with the OP. I've really been enjoying my v1.0 playthrough.
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Simply refuse the package when the delivery man arrives. It will be sent to your local post office after which it will be returned to sender about two weeks later. In all seriousness though, no you can't. If you're running an older version of the game (pre v1.0 i believe) you can sell it at full value. Otherwise you're out of luck.
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Aliens not being "seen" when they open the UFO door
ploertendoder replied to Akrakorn's topic in Xenonauts General Discussion
I've noticed this at well and it gets on my nerves pretty quickly. Has this bug been reported? edit: Related? Do your soldiers at least return fire? -
[V1.0] Base background in ground combat
ploertendoder replied to Selgald's topic in Xenonauts Bug Reports / Troubleshooting
I have it as well. Had a "go to base" and mission pop-up right after. In mission save game attached. M1.sav M1.sav -
After starting the game and playing two ground missions, the game crashes in Geoscape. The crash occurs some time after the end of the mission. Usually when trying to leave the workshop screen. Unfortunately the save game right before the crash doesn't show the same behaviour when reloaded. Is there any log file that I can attach to help find the problem? The crash did not happen in V21 stable but does occur in 22.9 and 22.10. Tried to start three games. All with the same result: Crash after the second mission.
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Ground Combat UI improvements
ploertendoder replied to Aaron's topic in Xenonauts General Discussion
This is the most important one for me. If my troops can spot the alien I should be able to see him as well. -
Tried Beta 18: Still needs a lot of work
ploertendoder replied to Sirandar's topic in Xenonauts General Discussion
The grenade issue, for me at least, was not reading the tool tip well enough. I was throwing flares