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Everything posted by winterwolves
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Hiya When you enter combat condors go at 1500 km/h, but if you select full speed they drop to 1218 km/h. Also, there is no way to re-select auto speed control. Edit: The same kind of thing happens with the foxtrot.
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Somebody do me a favour?
winterwolves replied to Assoonasitis's topic in Xenonauts General Discussion
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V20 Experimental Build 4 Available!
winterwolves replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I'm not really finding this build to be playable. Aliens shooting through the walls of the UFO is pretty hard to beat. -
OK, sorry, It was my bad. Better Surf had somehow installed itself in chrome. All better now.
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What is up with the ads I am suddenly being assaulted with. They mostly look like scams as well, nothing I would ever click on. And all the highlighted words through the posts are terrible too. Boo.
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Hi again I reported this in V20e1, but I have encountered it again, this time on a scout map, instead of just light scout. That blue stuff looks like flowing water. And here is a link to a save with the crash site: https://www.dropbox.com/s/dftmwi9uyzeih0b/2013-11-11_01.00.42.sav I have flown to this mission about six times, every time with the same tile set, but the charlie in different positions.
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The med kit costs more to use depending on angle, and heaps more of there is an object in between. Here are some pics of basic angle thing: Both pictures are using the minimum TUs to use a med kit. OK, by an object between (for taking even more TUs), I mean: In the diagonal picture, if an object was in the NE square from the south guy. I should have taken a pic for that too. Sorry. I think the extra TUs are also charged for using a stun baton in a similar situation. Also: if you take a wounded soldier on a mission, you can heal hi up to full at the start. Doing that healing takes way more "ammo" out of the med kit than it should.
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[v20.3] Another CTD in EQUIP screen
winterwolves replied to FGART's topic in Xenonauts Bug Reports / Troubleshooting
I followed your instructions. No crash for me. 1920*1080 -
[V20 E2- ground combat] - accuracy cap ??
winterwolves replied to Gromitek's topic in Xenonauts Bug Reports / Troubleshooting
Saw a post earlier that said crouching starts off at 60% to hit and decreases from there. So a shot with no penalties at all will be about 57% chance to hit when aiming at a crouched target. I personally think this is a bit silly, but I make sure my guys are crouching at the end of their move at the moment. -
Here is a save to try out: https://www.dropbox.com/s/i3yw0naeh2k66dt/2013-10-31_00.41.24.sav I have just got some new troops at australasia base. I have had the lock up two times in a row. Top soldier changed to commando Second to heavy then I clicked through the remaining ones quickly, to find a suitable assault, but I end up with two names highlighted and frozen. I was clicking on the names to select.
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Kia ora Light scout map, military base. I wanted to have a look at the cool control tower up close, but I could not go up the stairs Also: A sebilian walked straight through this wall (green arrow), then shot me through the same wall (red arrow). The blood stains show the positions of people, I guess.
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Hiya I shot down a light scout over Spain. Looked like a new urban map. The ground off the road was just black, could not path through most of it. One guy found a way out the side of the drop ship, but only had one way back. I chucked a flare out there, just to see what would happen. In the second alien turn I had the alien turn lockup. Probably a stuck alien, I guess.
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I have had it happen once or twice. It seems quite random. Just clicking between soldier names seems to be when it happens for me. Also: sometimes I cannot click back from my embarked soldier list to my unassigned list, and vice versa. Going out of the equip screen, then back into it resets this though.