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Emperor_Zoron

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Everything posted by Emperor_Zoron

  1. Amazing... Do you think you could make the USM9A1-7 flamethrower separate from this as its own mini-mod? Something like this was originally meant to be in the vanilla version of the game.
  2. Any nibbles you can give to us Max? Not trying to be annoying or anything. We are just all eager-beavers here.
  3. It is just good to hear that this project has not been abandoned. I really do want to see how this will turn out. You've done such fine work in the past. It will be nice to have some more of your stuff for the game. Well here's the best of luck to you. I can only imagine your pain. I cannot even begin to think of how you'd do... What you just said.
  4. I honestly would prefer this staying toned down and proper.
  5. That's actually what I originally had in mind. Although the idea of a belt carried club is amusing to me... Can aliens be made to do this? I know Xenonauts can do a melee attack with the butt of their guns. Could I code a sebilian to do this? Trying to figure out the coding, by the way. This is not the first time I have tried my hand at modding... Hopefully it will go better than THAT first attempt though... I'll start digging through the 'Xenonauts Configuration Files' thread. Any tips for a guy who may be about to go stark raving mad?
  6. Bumping this to keep up interest. Also any news on the development of this mod? I'm rather hoping that this gets finished. It shows very great promise.
  7. ZORON Male Assault Class Assault Rifle Shotgun (Stored in the backpack until UFO breaching is necessary.) "If I should come out of this war alive, I will have more luck than brains." Captain Manfred Baron von Richtofen AKA The Red Baron
  8. I do believe the first craft was a landed ship, and it was indeed like that throughout the entire mission.
  9. Well I tried it again and I got it right this time. The mod works well, though it took me a while to figure out that you needed to drop the charges instead of putting them on the ship's hull. BTW, on the first scout, the only thing I could see of the outer hull was the destructible sides. The rest of the outer-part of the ship was all dark. (The second scout ship I saw, though, appeared normal. Though I did not get chance to get into that ship, as there were only two surviving aliens on that mission. Both of whom were easily killed. ) Insides of the ship looked pretty nifty and showed up ok. I was rather surprised when I blew the hull, only to find an empty room. (I mean empty of aliens, not props. Those were there and looked nice.) I found the bugger hiding in what I could only describe as the ship's janitor's closet. (Actually it looked more like an engine room, but that's not as funny.) Keep up the good work. This mod is the bee's knees!
  10. Alright. I'll give that a go then... If that does not work, I'll give you another poke about it. I do hope it works, because this whole thing looks utterly wonderful!
  11. I just tried using this mod but it did not work... The files, after extraction, did not go where they were suppose to go...
  12. I will try using your grenade idea Gauddlike... Thanks for the suggestion.
  13. I found it funny that Sebillians, despite how strong they are, don't try to do melee attacks in battle. So I was thinking of giving the basic guards/non-coms the basic 'melee' attack that the xenonauts have, and a deadlier, built-in 'bayonet' of sorts for the warriors/officers. What do you guys think? I figure it could be done, considering there already is an alien in the game that solely uses melee attacks. So the stuff is already there to work with...
  14. Does this mean humans will get incendiary explosives too? It would be nice to get a little more rocket variety...
  15. I like this mod very much. It gives my Combat Pioneers more to do and makes them more interesting... They can carry more types of explosives and can actually now do some real 'breaching' tactics! SWEET!
  16. Oh yeah, my jaw dropped the first time I fired that thing. I had not expected it to be that... effective. >_>
  17. I planned on getting the larger drop ship first. THEN I could bring a vehicle with the squad. That way, I would not be working with fewer men than usual. I see... This had not occurred to me. In that case, I'll be sure to bring a vehicle when I go on a terror mission.
  18. I follow the Canadian Squad formation. A squad built around two machines gunners, which can be split into two four man teams. These can be further split up into four two man teams. Alpha, Beta, Charlie, and Delta. Two of the eight individuals are the 'Combat Pioneers'. Men who specialize in demolition and 'breaching' enemy fortifications. They are my replacement for the Assault class. They carry two packs of C4, two of every type of grenade, an assault rifle, and one med pack. In alternative scenarios, such as Terror Missions, I would have of them replace their assault rifle and C4 with a rocket launcher/rockets. The rest of the squad is armed with assault rifles, one grenade, and one smoke grenade. The team has worked rather well so far. (Though I admittedly have not gotten far enough to test out whether or not the rocket addition would be a good idea.) Real world tactics working out for the win!
  19. Maybe they'll do patches or something...
  20. That is an idea. Perhaps soldier's with a lot of medals would give higher 'moral' bonuses to those around them.
  21. An interesting idea... It would certainly be better than nothing.
  22. So try getting it added in afterwards? I did not realize this was the sort of game that could have DLC.
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