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Alexandre Lange

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  1. Stupid question (mod manager order): if both mod 1 and mod 2 affect something, mod 1 will overwrite mod 2 or the inverse (i.e. if I want a mod to overwrite another, I move it up or down)?
  2. Just some feedback: I managed to merge some mods (by autor) and now, with around 10-12 on the list, the mod manager keep it all enabled when I quit and restart (no need to enable and change load order everytime). By the way: playing at Veteran dificulty with Dynamic UFO Spawns I found a real challenge. I started thinking I would be the usual badass, killing aliens all around, but... nope: getting my ass kicked from time to time, and it is pretty awesome. Impressive work, guys, both vanilla patches and CE tweaks. I am glad to see that neither devs or modders drop it after a good amount of time. Really excited about the next Goldhawk game to come.
  3. Ok, kalbill, thanks. Will try it myself. Another question: adding new mod, I point to the .zip file I donwload from the mod thread?
  4. Thanks for the fast answer, guys. Xenonauts is at a reaaly good shape! Damn, so many improvements and options! kalbill: could you help me to put some mods together, so? I am afraid to make a mess by myself.
  5. Hi, guys. I spent some time out, coming back now. Good improvements at Xenonauts, especialy with this edition. Now a question: is it right to have to enable all mods again everytime I lauch the game? There is no way (should not) mod manager keep you last preferences? If you use just some classic mods, it's a long list to enable. It's annoying.
  6. This mod (and your other mods) is (are) always updated at Steam when you update them here?
  7. This is NOT included in the Fire in the Hole mod?
  8. Really? Sorry not to answer before, I was losting my time working! If you could sync timmings of crouchburstshoot_se.xml and burstshoot_se.xml for, let's say, the combination of jackal armor + laser rifle, to make both stand up burst and crouched burst use same delays matching the animations and sounds, I would be a happy guy!
  9. Thanks so much for the attention, guys! @TD: If I can suggest you a start, take the values for laser rifle stand up burst I have listed at the oppening post and put it at the mentioned files. Get the save (at op too), go to the game and see the result: burst delay, animation and sound all matches. So, with your burstshoot_se.xml (unpacked from GC_UnitsXML.pfp file), you have your standard. Now, get the crouchburstshoot_se.xml (also unpacked from GC_UnitsXML.pfp file) and make your magic with frametime to make it sync (same delay before first shot, same delay between shots of the burst) with the stand up one (now your standard). So, the delay value we set for the laser rifle at weapons_gc.xml will work (burst delay, animation and sounds matches) for both stand up and crouched bursts! We need to do it for every weapon-armor-user combination, but Chris said it is easy as soon as we have the appropriate frametime values for each kind of weapon, because we can apply it to all at same time with Find in Files function at Notepad++. If you give me just ONE file with the frametime included, I could do all the rest and test it to exaustion to give you guys the final mod.
  10. Hey, Chris: any chance to polish animation a little bit, to make burst delay and sound match the animations, as I pointed here? You pointed the way, but I understand nothing about. I have tryed, I swear, I will keep trying, but it seems simple to you guys while it is a nighmare to me. Please modders (kabill, Skitso, Max, TD?), join me!
  11. Hey, kabill, give me a hand here! In the line below: What value you think is the 'frametime'? There are no 'frametime' value, just a lot of lines like this with different values (all file content at the spoiler, below).
  12. If a high TU soldier has some extra weight (TU penalty) and you don't use heavy wepon and/or granades that much with him, he can work better then a hight Str soldier (with no TU penalty) but low TU. Besides, the low Str guy will rise his Str because of the extra weight, so it will become a high TU + high Str soldier soon. Better investment. I prefer Ref over Acc for frontline soldiers too.
  13. Thanks, kabill. I tryed to find you at Steam, but I am not sure I have added the right person. Could you check?
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