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ElMyamo

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  1. I get the same bug where the cursor isn't changing, though so far only if the alien in question is standing inside a building. The position of my soldier (whether in the building as well, or outside it) doesn't influence it. And I agree on the rating, I really don't like reading I did terrible Other than that the build is running stable after 5 hours of playing, it looks great and the balance is VASTLY improved. The only thing I would wish for would be for you guys to take another look at the shields, right now they take 2 shots until they're destroyed, and due to the heavier weight it's not really practical to take more than one (and the otherwise necessary equipment, that is. I don't let any of my guys play shield monkey only). I think they should be a touch more durable. Edit: Interesting Bug: Shooting the machine gun costs no AP for the Hunter Scout Car. Emptied the full 100 rounds into one alien in one turn. The Alien survived, btw
  2. I always find it funny how people comment on the mental state of soldiers (especially special forces) with such authority... But that's beside the point, the reason for my answer is: Please overthink your use of the word homosexual. We do not really have to talk like testosteron-controlled wannabe machismo 13 year olds playing Call of Duty online, do we? I agree with the fact that the panic mode should be reworked, I can understand being frozen by fear, but running straight AT the guy killing your comrades seems a little counterintuitive to me...
  3. This sounds pretty weird, I would try to verify the integrity of the game cache. Rightclick on the game in the steam library, click properties and select "verify integrity of game cache" in the local files tab. If that doesn't work maybe a complete reinstall will, it was necessary for me a few times. I usually follow StellarRats example, delete the xenonauts folder (steamapps -> common -> Xenonauts) and then have steam delete local content (same local files tab as the integrity of the game cache). then reinstall. I hope one of those will help you, because it sounds more like corrupted files than like a bug. but then again i'm no expert, so listen to me at your own risk
  4. The last release with a new idea for loading and briefing screens pretty much broke the game for a lot of people All joking aside though, I like it the way it is. Obviously it's not finished, but for me personally not a lot has to be done. But then again I like loading screens that break the immersion a little, and allow me to eat my yoghurt
  5. Remember that new soldiers are already the elite of the world's armed forces. And a high hitchance with a sniper rifle, for example, when taking the whole turn to aim and fire doesn't seem out of place to me, military snipers usually don't miss, even at max weapon range...
  6. I can't resist the opportunity to throw my favourite idea out there again, since you brought it up: Personally I really think there shouldn't be one difficulty level you can chose, but rather several. That way every player can create the challenge exactly the way he or she likes. For example, you start a new game, and you get to chose from: Alien Strength: easy, normal, veteran, hard Alien Numbers: same Number of UFOs: same Funding changes: same (easy would mean that you get a lot of goodwill for every UFO shot down, and not a lot of bad karma for letting it fly around. you guys get the idea). Maybe even make a category for smarter aliens, faster or slower progress through the techtree, more or less expensive equipment. I know that all of this is already possible and even easy by modding the game, but I like the idea of starting a new game and being able to handpick your challenge without a lot of changes in the files. This whole discussion right now is proving that people want different things to challenge them, so it might be worth looking at. As for the current balance: I use Stinky's fix, and it's FUN!! So yea, the tougher the better. More aliens, tougher aliens, bring them on.
  7. I think it's really hard to make any comment about the ground combat balance right now. It is a fact that the AI is buggy, and as long as that is not resolved we can run around in circles screaming about more or less accurate aliens. First get it to work, then make it work better, at least that's what my Grandpa always said
  8. Personally I disagree, I really like the number of aliens per mission, especially in the beginning. The only thing that bugs me a little is that the increase in numbers is relativly small, I wouldn't mind even more aliens in the bigger UFOs. Generally I would love it if the game would allow the player to specifically chose difficulty options, like more aliens, tougher aliens, smarter aliens etc... But that's getting off topic here
  9. Yea, excessive is definately the word I'd use, but I was bored, alone in the hospital over christmas with nothing else to do, so I was very motivated to fix the problem Yes, I was able to load the save. I have no idea what got screwed up, or how, but after reinstalling everything worked fine.
  10. Seconded. I have once before posted my desire to be able to turn off reaction shots completely, I seem to lose more people to friendly fire than to aliens. So there really should be a "do not shoot, no matter what" option.
  11. Not a bug, you don't have to manufacture the stun weapons, you have them in unlimited numbers already. Just equip your soldiers with either the stunbatons or the gasgrenades or rockets.
  12. Tried that too, unfortunately it didn't work. But a complete reinstall of the game did the trick. So it's working again.
  13. That's intentional, you don't get points for the groundmission anymore, you get points for shooting down the UFO.
  14. Yea, I've made stupid mistakes before myself, that's why I made damn sure I tried everything possible before I posted here. So no, it wasn't paused.
  15. I've encountered a weird one right now: I finished a mission (Scout UFO, industrial tile set), and afterwards the time just stops. Don't get me wrong, the game does not crash, I can still enter my base, start or stop production in the workshop, spend money, build structures in my base, equip my soldiers, give orders to my interceptors or dropship. The only thing that is weird is that the time is stopped completely. I can click the symbols for faster advancement (keyboard shortcuts (1 to 4 and space) work too), the right symbol gets highlighted in yellow, but the time simply stops. I can provide a savegame if needed, and I would be unbelievably grateful if someone has an idea to resolve this, it's 5 am and I can't sleep
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