Aufklarer
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Everything posted by Aufklarer
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Working on some more at the moment including some soviet weapons, I'm thinking AK, dragunov, scorpion, PKM etc any other specifics?
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If this is the case, and that a rank only differentiates between an experienced soldier and non experienced soldier what's the point in such a rank structure featuring differing ranks? May as well have only 2 (nubcake xenonaut and combat hardened xenonaut). Rank should only be attainable when the correct number of subordinates are available to command. Nowhere in the world do we have teams made entirely of officers. Its so far off the mark its annoying. I really think it was a terrible design decision to deviate from the original game on this one, currently I'm fielding a team of high ranking soldiers and almost no lower ranks. I want a single officer commanding a team of lesser ranks like it would be, I play as close to realism as I can (for example using 2 people to man my sections heavy machine gun gunner/loader, as a gun group was in those days) and this is just retarded. As for your rank structure, it was a personal project of yours granted so I'm sure your over the moon with it. Me not so much I have to agree with the fact I think they are a little boring. That said I also believe that (que fluff) the xenonauts have been taken from all ranks and parts of armed forces across the world and that they should be designated a differing rank structure from those that exist currently. I'd make my own in line with my own views but until such a time comes when a mod is released to fix the ratio of each rank I'm not going to bother. THAT IS THE MOST DISAPPOINTING PART OF THIS REMAKE FOR ME
- 20 replies
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- cspruce is a boss
- rank mod
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(and 3 more)
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Alien Plasma Technology is a mess
Aufklarer replied to MrFusion's topic in Xenonauts General Discussion
Fluff is the best part of any game for people who have invested intrest in the subject matter im glad people on here feel they can contribute to make the game more genuine. -
Alien Plasma Technology is a mess
Aufklarer replied to MrFusion's topic in Xenonauts General Discussion
pwnd! -
Wow that thread got confusing quickly!
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Ill do some more once i get back out to afghan then
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Minor change to personnel/training screen
Aufklarer replied to Aufklarer's topic in Xenonauts General Discussion
bump -
Are there other weapon type images you would like to see included in this set?
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New hidden movement overlay horrible
Aufklarer replied to srk123's topic in Xenonauts General Discussion
you can go to xenonauts/assests/gui/groundcombat/hiddenmovement once there delete the two images. It works fine for me and it'll be fixed in the next release I'm sure because it currently isn't working as intended. -
Would rather keep it seperate for now, however please feel free to link it on your mod page if you like.
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It should be its only replacing image files
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Yeah I have that already I didn't include it though, I'll repack it into a folder. Its my first time doing something like this UPDATED with the unused image.
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I put them in the mods forum for now http://www.goldhawkinteractive.com/forums/showthread.php/6189-UI-Aufklarer-s-Soldier-Role-Images?p=73431#post73431' rel="external nofollow"> Aufklarer's Soldier Role Images
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There are multiple role images to replace the current ones. See below. If anyone has an idea for a role they would like to see in this set either post below or PM me. Aufklarer's Soldier Role Images 2D Aufklarer's Soldier Role Images 3D 2D Image Pack 3D Image Pack Last Update 25/08/13 - 3D Laser weapons added. - 2D Ballistics redone, although the focus will remain on the 3D pack from this point onwards. - Added colour bar to Laser weapons for those that need colour in their life.
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Done Done
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Yeah I'll add them to the mods forum soon, I'm actually waiting for a flight home from afghanistan at the moment for RnR so internet is pretty crap here. I also had another look at the file names and it was just me being a muppet, ill add plenty more icons like rocket launcher squad leader etc. If anyone has any requests ill make some up to the same style as the ones I already made.
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I tried adding lots more, but all the empty spaces you can select from just showed my medic symbol. Not sure why
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Yes I thought about them however the role of sniper for example is played out with a variety of weapons so it makes little difference what picture is used, as long as it represents sniping. Maybe something more generic like crosshairs would be more appropriate. There are CRASH extra and unused images (7 in total) to modify. I tried to add more but it dosnt work due to the coding. When you create a new role and choose an image (lets say i made an 8th for rocket launcher) and selected a rocket launcher icon I made, the game catagorises it as unused so it displays the image saved as unused instead. In the set I made above I think the medic symbol is designated as the unused image.
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I hated the garish red ones so much I made my own. Got to much time on my hands at the moment From left to right, Rifleman, Heavy, Sniper, Assault, Unused, Commando, Extra (names refer to the image names that have been coded I'll zip em up and throw em in the mod's forum if people like em. Edited with new additions http://www.goldhawkinteractive.com/forums/showthread.php/6189-UI-Aufklarer-s-Soldier-Role-Images?p=73431#post73431' rel="external nofollow"> Aufklarer's Soldier Role Images
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This is the solution to something which is currently ludicrous at best, agree with all of this post.