C. jejuni
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C. jejuni last won the day on September 11 2017
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
C. jejuni replied to Charon's topic in Completed Game Mods
Just a quick question: are there benefits to catching the same unit type of alien twice, or can I resume to killing them on sight after catching a live specimen for vivisection? Edit: Ok, already realised I get more ressources from "disassembling" live specimen. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
C. jejuni replied to Charon's topic in Completed Game Mods
@CharonWell that's a serious bummer! The pros far outweigh the cons though. Running through a jungle at night with an all-PVT outfit retaught me the meaning of dread. Thanks! -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
C. jejuni replied to Charon's topic in Completed Game Mods
I saw in a thread for an older version that Fire In the Hole! would be included in X-Division by use of high explosives, but I can't seem to effect anything when trying to blow up a UFO's hull. Was the feature removed again, or am I doing something wrong? -
[19.4] Desert Map For a Jungle Crashsite
C. jejuni replied to C. jejuni's topic in Xenonauts Bug Reports / Troubleshooting
That's what I thought, which is why I was surprised. -
Never heard about that the Messer was supposed to be used against the armor of its time, since that would indicate it's meant to be a wartime weapon, which it really wasn't. The HEMA societies where I sniffed around certainly never ever mentioned anything like that, nor anything else I looked up regarding the Messer, and I hope they should know their Renaissance fighting. Thinner parts of the armor? I suppose you mean the gambeson/maille-only weakspots?
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See through walls on ship, newest version
C. jejuni replied to Gordon's topic in Xenonauts Bug Reports / Troubleshooting
Nope, see my thread in the experimental subforum. -
The forums I've been before just had a sticky where they explained how to best report bugs, like how to format the title and post, what to write, what sort of files to include (usually just dxdiag). Chances are many bug reporters will adopt that because after all they're here to be helpful to begin with. Example.
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Whenever I approach a UFO, the interior is revealed as though the door and parts of the hull would not block sight. Pciture here, once Steam works again. When I tried to activate roofs once, nothing happened for the current round -probably related to the other issue I posted-, and in the next round this happened. Reference picture.
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Flares when thrown outside of the basic view range of the soldiers will not reveal the illuminated fields. Only those that were already visible will be illuminated. If you send your solider far enough that the flare itself is in their view range, everything is properly illuminated. Reference picture.
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For the love of God, we need to see OUTLINES!
C. jejuni replied to SuperBazza's topic in Xenonauts General Discussion
Oh yeah, semitransparent is different. It doesn't help with desperately searching the alien that popped in sight as dark as the night itself during night missions, but you could argue it's part of the challenge I suppose. -
For the love of God, we need to see OUTLINES!
C. jejuni replied to SuperBazza's topic in Xenonauts General Discussion
Removing walls will rather confuse I think. I think I'd rather wait a week more for a full release if it means getting outlines. They're good stuff.