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MisterLock

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Everything posted by MisterLock

  1. Another request Sathra...How do I do it without you're mod...Because I've got a really advanced let's play in v18 stable and would like to get it...
  2. I heard that having grenades on your belt actually makes it take less TU to throw them...Another thing is I heard that reloading with ammo in your belt takes more time units... *Shh...Happy 100 Posts!*
  3. any chance you guys would take a picture or make a video...Afraid of messing with game files...
  4. This is funny...The wrath of the shield!The soldier is so tied to it that if you put him to let it down he will crash your game!
  5. I dissagre with you...I think air combat even the state it's in,the design and idea and mechanism is all in a good place...They just need to balance the damage of the weapons and personally...I think they would be done Now...On your question...Taking Fighters out(I assume the small tier,the one above the very small fighter) is kinda wonky...Until you reach plasma explosives you can't take out 3 fighters at once...Because the alenium sidewinders are simply not powerfull enough to shot it down in one hit...and the condors are simply to weak to get into a dogfight with the fighter and win... So you main goal should be getting better weapons and armor...And Aircraft...I prefer going for armor first,aircraft second and advanced weapons little bit later... Also You need to be ready to produce more aircraft...Like I personally find that the space in the base is barely enough...For how many hangers I would build...Because aside from the fact that in the beggining you need atleast 3 condors to be able to take out small scouts and regular scouts...You need a space for the Foxtrot...And later in the game when you do research new aircraft you need a place to build them...And you can't just simply decomission all of your 3 condors while a corsair is building...leaving you vulnerable to alien atacks... P.S:You need to condors with alenium sidewinders to take out a small fighter
  6. So if I'm farther into the game I should just put all my man into one project...Because I made it do January...
  7. So since at the beggining in the game you get 15-10 scientist...I have a question... Is it better to slice up your scientist on different project or just put all of them into one project... Because I always though that once a project reaches the excellent development rating you didn't have to put more scientist into it and the rest you could put into another one... Later in this version I heard that it's better to just load all of your scientists on one project... So here comes the question...
  8. I like Sathras mod...But it simply adds to many aliens...
  9. Neah...It was crazy in there but...America was on the very edge of the cliff of dropping off the project...I beat the base and get and excellent score...Still no change in funding...So i lost america...
  10. So since you updated the mod...Is it compatible with my advanced(january 1980) let's play? Also since you added some new files is it still the same...?(delete soldiernames,soldiernamesfemale and string and putting the newones in?)
  11. Manufactures .xml for modifying the price and the build time
  12. Well...since I don't really want to mess with code...Can't I just wait a couple of turn after I fire the rocket so the smoke goes out?
  13. So that crazyness will await me in the base in america?Oh god... Hey...quick question...Does beating bases increase funding?
  14. I'm pretty sure you just gotta learn to play the game...This types of games requires patience and strategizing...Not also to tell you that the game just entered beta and it's not in it's balanced state yet...
  15. Man...You to have Josh Eales in you're game?Man this guy is the news...He is everywhere!
  16. Woww...I really should of taken that screenshot of a camper sebbilian
  17. aaa...so this will work with my modified Manufacture.XML file?
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