While we are on the topic:
How are expended objects threated (by the game)? If a solider uses up a clip or grenade in battle, will he refill his load after returning to base?
Like the idea of having either roles or saved loadout. Having one of those would be great.
With a role, I would expect a solider to pick up equipment until he has all the equipment on his role set. And I would expect to have a modify role option, where I can make all my line-troopers switch their laser rifles to heavy lasers in one setup step.
With a saved loadout, I would expect a pulldown from where I can take ( and save to) a loadout ( for example baseline containing grenades and medkit). After picking up equipment, the solider will not remember, if I added those by hand or by shortcut.
Which one is better depends mostly on playstyle and gamebalance stuff. If solider throughput is high or low. Or if you have 10 trooper and 2 specialists, or if you got into a mission with 10 differently equipped soldiers.