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Posts
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Last visited
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10 GoodConverted
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Biography
Not much to know.
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Location
Pennsylvania
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Interests
Planes trains and automobiles, along with video games and anime.
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Occupation
Unfortunately, unemployeed
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Firaxis has an interesting relationship with expansion packs. The base games they make are good, but when they release the expansion packs they go from good to awesome! Only thing that bugs me about the upcoming XP is how they're handling the acquisition of the 'Meld' resource. It's not that they disappear after a certain amount of time on a map, it's that they only show up on any particular map ONCE during a playthrough. So if you end up playing the same map multiple times, there's no chance of getting this resource. Of course, this isn't 100% certain, but just what has been reported.
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On a side note, apparently the cautious approach in EU is gonna be penalized with the upcoming expansion, since it adds a resource to the maps that disappear after a certain amount of turns, a little bit too much of "artificial difficulty" for my taste though. (I'll just mod them to not disappear or something if it annoys me enough.)
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Exactly what I was thinking.
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Civ V is fine, I like it better than 4 to be honest (the removal of the annoying global warming mechanic and not being able to stack units being the main reasons)
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So, upon starting new games (dozens at least), I've noticed that 99% of all the soldiers I get are from Europe, or North America (The 1% being a random guy from India). I know there are more countries and names for soldiers because I saw them in previous builds, but for whatever reason they just don't show up in this build (which makes things a little boring). So I'm assuming it's a bug unless the "spawn" ratio was purposely altered to primarily give NA/EU soldiers.
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Still downloading it (decided to do a fresh install) I'll let ya know though.
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v16.1 Air Combat/Geoscape oddity
LesserAngel replied to LesserAngel's topic in Xenonauts Bug Reports / Troubleshooting
Will do.- 3 replies
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- air combat
- geoscape
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(and 1 more)
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Development Update - 23 October 2012
LesserAngel replied to Chris's topic in Monthly Development Updates
It's not a bad game, it's just that for a lot of people, it's not what they came to know and love as X-COM. -
Development Update - 23 October 2012
LesserAngel replied to Chris's topic in Monthly Development Updates
Nifty grifty, keep up the good work! (BTW, did you nail the farm tileset crash?) -
I think it depends on the females.
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Futuristic Weapons, Armors and Planes?
LesserAngel replied to jpanside's topic in Xenonauts General Discussion
Lol, maybe I'll switch back, I'm not digging the Rollerball one that much myself. -
Futuristic Weapons, Armors and Planes?
LesserAngel replied to jpanside's topic in Xenonauts General Discussion
What I've seen by digging through the games folders looks awesome. Yet somehow, I want more, MORE dammit! Also, this topic reminds me of a Deviantart gallery I perused recently, the guy is very talented. http://meckanicalmind.deviantart.com/gallery/31944363