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Topics posted by Ol' Stinky
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[18.3 + HF 2 Battlescape] Smoke Destroying Prop + XML Typo
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 814 views
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[18.4 (probably also 18.5?) maps/ground battle] Prop "paddock_door_U1" is one-way.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 411 views
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[18.4 Battlescape] Mispositioned target crosshair
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 431 views
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[18.4 Battlescape] Still weirdness with flashbangs.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 447 views
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[18.4 Battlescape] TUs spent, but no shot.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 482 views
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[18.4 Battlescape/Tileset] Middleeast oddities: ressurecting bush, intangible market
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 874 views
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[18.4 Level Editor] Crash after using map viewer
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 510 views
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[18.4 Map Editor] Crash when hitting "apply"
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 434 views
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- 1 reply
- 493 views
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[18.4 Map Editor] CTRL+Z when undoing a mistake saving still affects main program
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 527 views
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[18.5 Ground Combat] Minor aesthetic bug/placeholder: wooden mesas
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 451 views
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[18.5 Ground Combat] Something kooky with the map selection...?
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 627 views
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[18.5 Spectres] Red NE van, plus suggested fix.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 558 views
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[19.4 Ground Combat] CTD in terror mission
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 723 views
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[19.4 Ground Combat] Sebillian fired straight through a wall.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 1,124 views
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[19.5 Ground Combat] Reaction fire kills creating poltergeists?
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 539 views
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[19.6 Air Combat] Starting speed not matching slider speed
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 771 views
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[19.6 Ground Combat] Firing line indicator giving away aliens' positions
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 508 views
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- 1 reply
- 543 views
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[19.6 Ground Combat] Soldier wounded in base defense refuses to leave transport
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 519 views
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[19.6 Ground Combat] Weapons not reloaded after base defense
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 583 views
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[19.6] Smoke grenade lands on proppy tile, doesn't expand properly
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 601 views
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[19.7 Ground Combat] Basic armoured shotgun soldier has messed up death animations
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 386 views
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[19.7 Ground Combat] Inconsistent suppression results
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 479 views
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[19.7 Ground Combat] Stunning aliens in grey fog of war prevents animation
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 519 views