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esukhanov

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  1. "Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread 0 com.goldhawk.Xenonauts-Steam 0x004c04bb PG50::str::operator=(PG50::str const&) + 91 1 com.goldhawk.Xenonauts-Steam 0x0036ba6b SoldierNameGenerator::GetRandomName(PG50::str&, PG50::str&, PG50::str&, PG50::str&, PG50::str&, int&, PG50::str&, int&, bool&) + 747 2 com.goldhawk.Xenonauts-Steam 0x000fd1c8 Game::AddNewSoldierToPool() + 264 3 com.goldhawk.Xenonauts-Steam 0x000fce68 Game::RefreshSoldierPool() + 152 4 com.goldhawk.Xenonauts-Steam 0x0009fff0 Corporation::OnMonthPassed() + 352 5 com.goldhawk.Xenonauts-Steam 0x000f3d22 Game::Update(float) + 1634 6 com.goldhawk.Xenonauts-Steam 0x003bfd4e Xenonauts::PFUpdate(float) + 18718 7 com.goldhawk.Xenonauts-Steam 0x003b22d5 pfUpdate(float) + 37 8 com.goldhawk.Xenonauts-Steam 0x0047f98e PG50::PlayFirstExec(int, char**, bool (*)(char const*), bool (*)(PG50::TEvent const&), void (*)(), void (*)(float), void (*)(), bool) + 990 9 com.goldhawk.Xenonauts-Steam 0x003b20be main + 206 10 com.goldhawk.Xenonauts-Steam 0x000063c5 start + 53" Basically it was about to finish first month (september) - and then the game crashed (had highest game speed)
  2. This problem seem to not appear anymore (6-7 missions without problems)
  3. Yup - will play over the weekend. Do i need community version for that or the official one?
  4. Maybe will be helpful to devs - exactly the same issue i tried to describe for Mac native version (although i did more focus on random shooting - but not exploding grenades and inability to move a character happen as well): http://www.goldhawkinteractive.com/forums/showthread.php/13352-v-1-59-OSX-Ground-combat-random-characters-shoot
  5. For 1) attaching screenshot (Turn_2 Wrong guy shooting.png) Basically it happened many times. I first thought maybe I misunderstand the idea of reaction shots, but even here alien just shoots different direction and in other cases it was the same - my soldier didn't shoot (or alien didn't shoot) and somebody else did the shot to other character. Before this (End turn 1.png) i tried to shoot with a shield soldier - and nothing happened, just sound and TU deducted. Pretty much i managed to play one mission without any problems. For all the further missions - as soon as first time this weird random shooting happens - everything becomes weird (up to point that soldiers do not move, even though they have TU and I can see green path on the gound) and ends up in freeze. I had to restart game like 5-6 times, before started to save before every ground mission.
  6. Will try to get saves (can you advice where to find it on mac os, so i can send/attach it?) For 2) actually tried to switch to compatibility branch, maybe that will help
  7. sorry, was waiting this game for a while (macos) and now downloaded tried it - hardly can play. So will try to report a bug Basically two bugs: 1. Random character shoots E.g. Imaging three characters in a line: A (aline) B (shield) C (sniper) When I should B to A - everything is fine. Then I try to shoot C to A -> and instead of this happens that A to B shoots and kills B. Or in short - instead of one character shooting another one - any other random one can shoot any other random one. I mean it's fun, when instaed of alien shooting my soldier shoots him, but sad, when instead of my soldier shooting alien, it happens vice-versa (and my soldier still looses TU's, hehe). 2. Alien turn freezes the game Basically I can see alien who moves - and then screen freezes. Can only kill the process with the game - cause basically hangs forever. MAC OS X 10.9.4 (Mac Air, 1,4 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel HD Graphics 5000). I assume Xenonauts version is 1.59
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