"Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 com.goldhawk.Xenonauts-Steam 0x004c04bb PG50::str::operator=(PG50::str const&) + 91
1 com.goldhawk.Xenonauts-Steam 0x0036ba6b SoldierNameGenerator::GetRandomName(PG50::str&, PG50::str&, PG50::str&, PG50::str&, PG50::str&, int&, PG50::str&, int&, bool&) + 747
2 com.goldhawk.Xenonauts-Steam 0x000fd1c8 Game::AddNewSoldierToPool() + 264
3 com.goldhawk.Xenonauts-Steam 0x000fce68 Game::RefreshSoldierPool() + 152
4 com.goldhawk.Xenonauts-Steam 0x0009fff0 Corporation::OnMonthPassed() + 352
5 com.goldhawk.Xenonauts-Steam 0x000f3d22 Game::Update(float) + 1634
6 com.goldhawk.Xenonauts-Steam 0x003bfd4e Xenonauts::PFUpdate(float) + 18718
7 com.goldhawk.Xenonauts-Steam 0x003b22d5 pfUpdate(float) + 37
8 com.goldhawk.Xenonauts-Steam 0x0047f98e PG50::PlayFirstExec(int, char**, bool (*)(char const*), bool (*)(PG50::TEvent const&), void (*)(), void (*)(float), void (*)(), bool) + 990
9 com.goldhawk.Xenonauts-Steam 0x003b20be main + 206
10 com.goldhawk.Xenonauts-Steam 0x000063c5 start + 53"
Basically it was about to finish first month (september) - and then the game crashed (had highest game speed)