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This needs to be added to the manual.
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My bad, I misread your post. Ta!
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That sucks. Seems like an enormous oversight on the part of the devs. 1. I checked - facing determines what you can see. 2. Facing seems to influence opportunity fire.
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Apologies if this has already been raised. I can't find any way to change the facing of a soldier during ground combat. Is there one? Or does facing make no difference?
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[V15.1]CTDwhen alien die, others little bugs
SmeggyGit replied to dureiken's topic in Xenonauts Bug Reports / Troubleshooting
I really question the design decision that causes a CTD when it can't find the related sprites. 1. No information is given to the user as to the cause. An error message, at the -very least- should be displayed. 2. There is no reliable way of identifying the cause of the crash. Perhaps it's the common case of not being able to find the appropriate sprites - but maybe not. There is no method for the devs to determine what actually happened. A simple method would be to implement minidumps. Why this has not been done, considering the relative dev cost, is inconceivable. 3. I fail to understand why default placeholder sprites cannot be displayed in the absence of finding the requested set. A simple screencap would allow the user to show the relevant sprites to the devs in an upload. CTD is difficult to communicate. -
Buggy and tech support is non-existent. Direct download is the only way I (and many others) can get Xenonauts to install.
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[14.1] geoscope - Vancouver Island gone?
SmeggyGit replied to SmeggyGit's topic in Xenonauts Bug Reports / Troubleshooting
There's no mention of Vancouver Island in the thread. What you on about? -
DIY: Upgrading v15 to v15.1
SmeggyGit replied to Giovanni's topic in Xenonauts Bug Reports / Troubleshooting
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DIY: Upgrading v15 to v15.1
SmeggyGit replied to Giovanni's topic in Xenonauts Bug Reports / Troubleshooting
A patch list will still be useful, even when 16 comes out - unless you think that it won't require any? Why not just make a thread, get a mod to sticky it, and edit the original post to keep it current for version releases? -
Desura doesn't work - it fails repeatedly, and their tech support is non-existent. Spend time downloading the install file - and I get some useless error message. edit: I downloaded v15.rar again, confirmed MD5 and confirmed that it says it's v14.1 - what gives?
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I checked the bug reports threads and many problems refer to v15.1... However, the download link below, when extracted and run, identifies itself as v14.1 - though the rar file name is v15 http://www.desura.com/games/xenonauts/download file: v15.rarmd5: f5e5c420545625eb6193ee799ebdc29f Furthermore, there seem to be a few XML fixes out there - chinook and farms, specifically - but there's no compiled list of "recommended downloads" - so one is left to dig through bug reports to (hopefully) find the posts which refer to these fixes. So, my question is: How do I get the "most recent release binaries with most recent fixes" without digging through hundreds of forum posts?
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DIY: Upgrading v15 to v15.1
SmeggyGit replied to Giovanni's topic in Xenonauts Bug Reports / Troubleshooting
This -needs- a sticky.