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Irishguy117

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Everything posted by Irishguy117

  1. I still maintain that it feels like they can tell how many TUs I have.
  2. The AI can make very detailed guesses about where your xenonauts are at any given time based on the information it has. I actually get the feeling that it can tell how many TUs each of your soldier has sometimes, but its either getting squadsight from one of its soldiers, or is guessing fairly accurately at where you are.
  3. I agree with all of the above. Never seen the need to build a fury. Can someone tell the moron in the room what X:CE is?
  4. I would recommend building corsairs. A mixed force of corsairs and foxtrots will keep you in control of the airspace until the appearance of carriers if you use them right and stay on top of the tech levels. If you have a bunch of them you'll stay in control until battleships, which is the point you just need marauders(in b4 dranak kills a battleship with a condor just to spite me). Corsairs are the most micro-intensive Interceptor, and they have the biggest gap between what auto-resolve thinks they can do and what they can actually do. But if you understand the basics of how air combat works, you can do some serious work with them. The reason you're probably confused is aircraft weapons are auto-upgraded, not the aircraft themselves.
  5. I've never managed to build one yet, what does it do?
  6. Steel Talons FTW! Theres an idea. Solver, you must put the Mammoth Mk2 in the game. For balance reasons. I'm sure the valkyrie can hold one.
  7. The answer is probably going to be that rocket wielding power armor is kind of a game breaker. I believe it was one of the things that irritated Chris about the original X-com: blaster bombs, blaster bombs everywhere. I had the same thought though, it would make logical sense if predators could do it. Heavy Weapons platform and walking resupply station are about all predators can really do. They're the ultimate support role, fire support, ammo support, you name it.
  8. Every country only cares about itself. If a UFO raises hell in the Soviet Union and then gets shot down over Europe, the Soviet Untion will give you less money and Europe will give you more, but if you shoot down that UFo inside the Soviet Union, it will offset some of the damage that UFO did to your funding and may even be a net gain. In some cases its beneficial to follow a UFO around for a while and hope it flies into a country you need funding from. As for soldier roles, they cannot be deleted.
  9. Not to take away from the parody but you can use your rifle for that funnily enough. Its amusing when you occasionally miss but eventually you can just shoot the fence until it goes away.
  10. I agree, Hunters are extremely useful in the early game for minimizing casualties. You're getting less soldier XP, but you're also losing less to casualties with the end result being a net gain in my opinion. They get less useful as the game goes on, I stop bringing them once I get predator armor and generally never bother with Hyperions, but the Hunter is extremely useful when it can fit out the front door, though it is a legitimate problem when it gets blocked.
  11. http://www.goldhawkinteractive.com/forums/showthread.php/10849-The-Thread-to-Start-Throwing-Ideas-At-Solver
  12. As Solver is now the new game dev, it is our sworn duty as fans of the game to bother him with every pet peeve and piece of backseat coding advice we can think of. Go forth and use caps lock brothers. Allow me to begin, MACHINE GUNS SHOULD NOT BE SO EASY TO SUPPRESS. INVENT AN ENTIRELY NEW WAY OF HANDLING SUPPRESSION SPECIFICALLY TO ADDRESS MY ONE COMPLAINT. VEHICLES ARE OCCASIONALLY BLOCKED FROM EXITING THE DROPSHIP. DISCOVER WHY AND FIX IT.
  13. I don't know if thats even possible. Aircraft and vehicle weapons are no longer manufactured, they're automatically upgraded and exist in unlimited numbers. I don't even know what the xtraterrestrial tab is for.
  14. I think you mean #6 Not surprising really. TB did a WTF is on Xenonauts two years ago and he's never been shy of supporting X-com games.
  15. Yes many things got cut for various reasons but the inability to use alien equipment was a deliberate balance choice by the devs from the beginning.
  16. Having 2 shields might be, but two pistols gives no bonuses whatsoever. It says so in the ballistic weapons xenopedia article, but there's hardly any reason to read that unless you go looking for it so its easy to miss. And no, it is not cheating to bring along extra gear. If it hurts it works.
  17. Originally it was set to have the research not begin until the dropship returned home but this caused a bunch of bugs and was generally not worth the trouble it was causing If I remember correctly. Setting it to 24 hours might solve the problem I suppose, shouldn't be all that irritating of a delay.
  18. I think Base Attack missions dither about too much. Especially once you have a Quantom Cryptology Center they should come in and just attack you, instead of wandering about three continents like the Navigator was holding the map upside down. Its not like its particularly hard to find a xenonauts base, even if for some strange reason they can't backtrack the radar all they have to do is watch one of your interceptors until it lands and then write down where the base is for future attacks.
  19. As far as I know the surviving civillians no longer has an effect on relations.
  20. Here's my feedback, which got a little out of hand so I had to copy it to a google doc so I could put my comments in context. Half of it is just my opinion too but I tried to avoid just arguing with you and stay focused on being useful. https://docs.google.com/document/d/13sAzkect-pqW387vtTjlFE3sHcqkWk6h1acgZn463H4/edit# I really like that you've done this and have been hoping to get a community effort to discuss the more subjective aspects in detail some more as well as the objective numbers if anyone's interested in working up a potential strategy document.
  21. I had this thought about interceptors too. For all their advanced technology the aliens can't figure out a thatch weave, or how to intercept someone properly. You can stay out of range of their guns by turning TOWARDS them. 1 corsair can reliably take out three interceptors without taking a scratch. I think interceptors need a HP boost, they have less than half as much health as scouts.
  22. It used to be possible to fire twice in one turn, but what REALLY bothers me about machineguns is they're the easiest weapon in the game to suppress, when they should be the hardest. Its their job to suppress other people.
  23. I agree, Bravery and reflexes are by far the most important. I've got a few soldiers who have gotten up to 100 strength, accuracy, and TUs, but still are sitting pretty at a flat 50 reflexes and Bravery.
  24. I just love how close quarters everyone is. Doesn't matter if you're the head scientist, a colonel with over a hundred kills, or the base commander, everyone gets to find out if you snore.
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