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MrAlex

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Everything posted by MrAlex

  1. Which region does this area correspond to? When i hover the cursor there, the area is not highlighted.
  2. When building a generator the description says that it gives 100 power, although in fact there are 50. It seems that the description from the forum is correct. ((470-100)-4*30)/5=50. Need to correct the description in the game.
  3. I don't use the map magnification. After the old X com everything looks good. There are much more important things to do. For example, filling Xenopedics with content. There you need to add not only new research, but in general everything that is available in the game (including things that are available from the beginning of the game). As it was in the original. This is the first thing that attracted me to the original game. The second thing I would like to see is the ability to just throw things. This gives the battles realism. This has already been implemented in the old x coms too. In our case, in order to transfer an object from one soldier to another, you need to approach each other, put it on the ground and then take it by another soldier. Instead of just throwing and taking. Also in the old X com, objects and aliens were damaged by explosions. It also added realism. Why don't you implement such a thing? And there, every thing on the map that survived was a reward for the player. It is not clear to me why I will receive alien magnets instead of magnetic rifles, pistols, and so on.
  4. Stopped playing when they said that soon a new patch. And it somehow does not appear.
  5. Previously, the bombing was 3 times a month for 20 panics each (a total of 60). Now it is done once a month but in all regions (120 in total). That is, the total amount of panic has doubled. Not surprisingly, this turned out to be too much. I am also an opponent of orbital bombardment in general. It is better to double or even triple the number of arriving ships (if necessary, increase the damage to panic from each) but to abandon orbital bombing.
  6. I have not forgotten, I consider it unnecessary. Enough 4 types, two kinetic and two thermal. Gauss is about the same as a laser, it doesn't fit at all.
  7. I see it something like this: Ordinary Cannons: Range 3 Ordinary missiles: Range 4 Ordinary Torpedoes: Range 6 Accelerated cannons: Range 3.5 Allenium Missiles: Range 4.5 Allenium Torpedoes: Range 6.5 Laser canons: Range 4 Improved Allenium Missiles: 5 Improved Allenium Torpedoes: 7 Plasma canons: Range 4.5 Fusion Missiles: Range 5.5 Fusion Torpedoes: Range 7.5 Lock time for missiles should be reduced. It is desirable to reduce the damage of all missiles and torpedoes by 2-3 times and increasing the capacity.
  8. I agree. The sale of manufactured laser, MAG and plasma weapons and bulletproof vests, etc. should be at a higher price than the cost of their manufacture. As well as accelerated rifles and shotguns.
  9. I had this before studying standard stun weapons. It seems that there are enough alien biologists. In any case, it is a useless weapon, so I study it when everything else is studied. @Chris Are there any plans to return shock grenades to the game?
  10. They are like stunning batons. Always use them until I open access to stun weapons.
  11. Smoke on the video after the rocket explosion. And the problem with showing the smoke zone is present in many places. Moreover, for Mars, the smoke zone is not shown anywhere at all, although it is even larger than a grenade.
  12. At 16.1 I noticed that teleports tend to collapse from an explosion. This is a problem because at this time the soldiers do not have the opportunity to climb to the second floor to finish off the aliens there and the mission will be impossible to complete. If possible, I'll check it in 16.2B
  13. I have this mission at the moment at 16.2B. Is it worth preparing for hardcore?
  14. LMG and Rangefinder are not equipped with missiles as I recently noticed.
  15. Guys, that's another matter. All thermal weapons except rifles do not differ in TU from the usual. But for rifles more TU is spent, not to mention that thermal ammunition is limited (5 shots against 20). So it turns out that thermal shotguns and sniper rifles are great, and rifles are waste. If the thermal rifles will have a corrected TU, then despite the small ammunition, they will still be relevant.
  16. I noticed a strange thing. All alien ships have the same speed. I think it is worth paying attention to this in future updates.
  17. Laugh is great. I had a lot of fun shooting the aliens with this army, but I understand that it is complete chaos and lack of balance.
  18. On the map and in the air battle it was a formidable ship, I laughed for a long time when I saw it on a mission (see screenshot) P.S. I understand that I have gone too far and this part of the game is not ready yet, but put there at least a cruiser, if you do not have plans for a real battleship.
  19. Today I saw, if I understand correctly, the last available transport - Valkyrie. The description says that it cannot carry platforms, instead it has no restrictions at all. I successfully loaded 16 tanks there and successfully went into battle. In such conditions, the problem with stress completely disappears P.S. It is also worth at least a little change in the design of the aircraft, because it is no different from the Pegasus.
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