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Everything posted by stewpidbear
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Your Xenonauts 2 wishlist?
stewpidbear replied to TrashMan's topic in Xenonauts-2 General Discussion
Exactly the above, minimum distance to arm in flight. Easily down I should think. -
Your Xenonauts 2 wishlist?
stewpidbear replied to TrashMan's topic in Xenonauts-2 General Discussion
A change in the code so that your your highly trained troops don’t keep hitting their own comrades who are no where near the target! Especially where HEVY Launchers are involved. -
V9 Balance / Gameplay Feedback Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
Sort out grenade launcher troops hitting their own troops when their right next to them!!! -
Grenades both thrown and fired?
stewpidbear replied to stewpidbear's topic in Xenonauts-2 General Discussion
Any update on grenades and launchers? So fed up of soldiers killing their own troops who are right next to them! -
I really think you need to read Kickstarter small print and understand how it applies. Any project that is backed can be changed through development, and like a Goldhawk do when they listen to their backers changed through feedback. Backing a Kickstarter Project is a gamble, it’s your choice as the backer if you except the risks. Unlike many companies Goldhawk do listen to the majority and if able do change what they can. You may not be happy with the result, but in the end if you receive a usable product at the end of the process that’s what a Kickstarter is.
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Grenades both thrown and fired?
stewpidbear replied to stewpidbear's topic in Xenonauts-2 General Discussion
I accept all the above, but I can take out the side of a UFO with the grenade launcher but not a wooden sided building? Also the easiest type of grenade first produced was a combination of HE and Frag not either or. Perhaps I’m expecting too much realism from the tactical game with different wall structures behaving differently? Fair enough frag would do sod all against brick and concrete but wood would be fairly much toast (misquote time.... “the alien is toast”! -
Grenades both thrown and fired?
stewpidbear replied to stewpidbear's topic in Xenonauts-2 General Discussion
Even frag would pierce a wooden siding and effect the Target the other side, I would also suspect the first grenade made for the launcher would be the simpler to produce blast type of grenade.But having said that the different types of grenade suggested by Max would be an ideal solution. -
Grenades both thrown and fired?
stewpidbear replied to stewpidbear's topic in Xenonauts-2 General Discussion
Nope! -
Should grenades (both) be able to take out wooden walls? looking at the sawmill map here. I know not brick but wooden sidings should be destroyable.
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Found the above as well.
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Oh I realise it’s a Beta, finding things like the Grenade Launcher Goof is what it’s there for. But for some reason nearly every time I try using the launchers early in game they goof and poof! a big section of my squad has gone. Perhaps it’s the tactics I’m using, but the game should be able to manage multiple tactics. Will keep persevering!
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Community Discussion - Air Combat
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
If an aircraft is shot down shouldn’t there be a chance that the pilot ejected? Perhaps new missions to rescue downed pilots? -
Purely from an obersvaetional point the problem I’ve noticed seems to be objects and LoS effect the scatter more than anything. Can grenades and especially launchers be used in an indirect way? Soldier A says there’s an alien the other side of the wall Soldier B lobe a grenade over it to flush it out or mallet it? Grenades tend to fly in an arc up and over, not in a straight line is the game treating them as a straight shot?
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Community Discussion - V7 Balance Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
Edit: Arrghhhhh just gone back to Steam and it’s there! End Edit! Have all the new codes gone out? to Kickstarter backers? Can’t seem to have or access the new game, could well be me having a senior moment! -
wrong choice on xsolla mail, for Chris
stewpidbear replied to mitrida's topic in Xenonauts-2 General Discussion
I honestly can’t remember which one I have! Just checked I’m a Kickstarter backer......sorry..... -
wrong choice on xsolla mail, for Chris
stewpidbear replied to mitrida's topic in Xenonauts-2 General Discussion
Checked all my folders no email? -
wrong choice on xsolla mail, for Chris
stewpidbear replied to mitrida's topic in Xenonauts-2 General Discussion
When should we receive the emails with the choices? Many thanks Chris! -
The “last one” is an actual sprung arm that allows troops to carry heavier tools and weapons inc LMGs. Harness with an arm mounted on the back.
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Not a dig at anyone! But while this is going to be an extremely enjoyable game is there going to be a slant towards “realism” or “game world” restrictions in it? What I’m really looking at is the effect and use of weaponry and the tactics as used in the real world. For instances the limit of just a pistol with a shield and not an smg or rifle with it? (First pic I just couldn’t resist!). What is the level of the starting troops in the game, where are they recruited from? Elite military units? Police units? Close range/point blank fire effects?