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stewpidbear

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Everything posted by stewpidbear

  1. stewpidbear

    Why was the Foxtrot removed?

    Ok, SHADO Interceptors and Skydivers!
  2. stewpidbear

    Why was the Foxtrot removed?

    Right, pulling the leg here, but make it a SAAB! Non aligned so everyone can complain!
  3. stewpidbear

    Idea: Conceal Mechanic

    Humans deploy camoflage, aliens switch to thermal vision, humans capture alien research thermal so can build thermal camo, aliens switch to pheromone tracking, humans research etc, etc. Much like how tech is researched already.
  4. stewpidbear

    Xenonauts-2 March Update

    I really don’t know where my ‘fear’ came from, I was just stating facts. I’m quite accepting of what Mother Earth does as a natural cycle. Without going into needless detail I’ve always accepted death as a natural part of life and not to be afraid of it. Enough said. Please take care whoever and where ever you are
  5. stewpidbear

    Xenonauts-2 March Update

    Because people are dying around the world, countries are going into lockdown and people cannot work. So getting an early access soon means absolutely nothing in the big scheme of things. If things in the world were normal I wouldn’t say anything and your points are possibly valid, but timing as they say is everything. I hope to god (whichever or none that you believe in) that Chris and his workmates are safe at home with their families not worrying about an early release date or anything else that is non important. In my household we’re locked down for at least 14 weeks, ah the joys of being in an at risk group! and my wife's Uncle is in hospital with the virus, with no family able to visit him. I freely admit I don’t know your situation or anything else but I do hope you stay safe and well.
  6. stewpidbear

    Xenonauts-2 March Update

    And........the world has changed. Posts like the above in the present situation just show people have far too much time on their hands. Think of the situation firms are in at present, most are just hanging on by their fingernails. Please people show a bit of thought before posting. And yes I too backed this game. I’m not worried about this, there are far too many other things to think about. And again congratulations to Chris for his new arrival, that’s what’s important.
  7. stewpidbear

    Xenonauts-2 March Update

    Congratulations Chris, it does bring back memories, one thing about being a grandfather is being able to give them back! Be prepared for no sleep for 2 years!
  8. Chris........if you are reading this...........a sub launched fighter and large tracked box like vehicles pleade
  9. I must admit I always look at these type of games with the UFO S.H.A.D.O tv series in mind. Earth defence in a secret base, shoot down a UFO and send out the special teams to deal with it. If only we could have a Skydiver sub!
  10. Ok, ok! Mein Panzer ist Kaput!
  11. I can see it know (with apologies to my german friends!).................the aliens speaking german..’boing’......’mein gott’....’mein ufo ist kaput’....Xenonauts the Allo Allo years. Mod anyone?
  12. Great! A new sound effect for the grenade launcher............BOING!.......
  13. And................that’s the way to fix part of the problem, minimum arm distance (I freely admit I have no idea of how difficult a programming problem this is though)
  14. stewpidbear

    Closed Beta V11 Balance Thread

    In ‘authenticity’ terms smg damage should per bullet be the same as a pistol, same ammo, unless you go down the route of small calibre ap ammo (as in P90 or Mp7).
  15. I don’t mind the ‘dud’ percentage at all, it’s the catastrophic cockups of either firing at the gunners feet or directly into your own troops. Seriously ..........fire, clunk, bugger is a lot more acceptable than fire, bang, new squad needed!
  16. stewpidbear

    MARS Graphics

    Very minor question but in the ‘finished’ version will the graphics of the MARS change when you alter the load out? Just trying the HEVY launcher on it!
  17. stewpidbear

    MARS Graphics

    Trust me I’m older than 40k and it was being used well before then!
  18. Thank you for such a quick and understandable reply! You’ve also pointed out an extremely important point that I think a lot of designers miss because of design system tunnel vision..............,,,,,,Fun to use!
  19. I have been playing PP and to be honest the way that grenades thrown or launched keep hitting, for instance, overhanging roofs is a pain in the @#£&, and really very unbelievable as the thrower or launcher would take into account the sodding great building sticking it’s bits in the way. Why is it so difficult to develop a reasonable system for handling things such as this? I have no computer programming skills (too old!) so genuinely want to know.
  20. I totally agree with both above comments about fumbles being far too common, the only thought against this is the balance of real life vs game life and design. I still cringe when one of my HEVY guys bends over and fires it at his own feet!
  21. stewpidbear

    MARS Graphics

    Red! Because red ones go faster! Well known fact that
  22. No problemo! Was wondering if I’d done anything wrong though......
  23. stewpidbear

    MARS Graphics

    Ooooh (looking at the photo) a .50 cal Anti-material rifle would certainly smart against an Alien!
  24. While I do agree with you a real life example of danger close grenades was the Battle Of Hue in Vietnam where the Vietcong were getting so close that US Marines threw grenades close into the enemy and hunkered down and tried to absorb the fragments in the back of their flak jackets!
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