Jump to content

Emily_F

Members
  • Posts

    623
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Emily_F

  1. Lizards are regenerating all their HP rather than half of it.
  2. All my soldiers vanished when loading a saved game (attached) output.log strategy-16.json
  3. [V7.1] - Plasma and laser weapons showing as delivering kinetic damage rather than energy damage
  4. Soldiers I have bought keep randomly disappearing output.log strategy-10.json user-1.json
  5. I tried to go to the first downed UFO but nothing happened when I clicked "Start Mission". I looked at the soldier list and everyone in the dropship is marked as "On Operations". I tried again on another downed UFO and the same thing happened. strategy-4.json output.log
  6. I get this too. It's a hangover from V7.0 where soldiers randomly disappear (most often when they've gone on a non combat mission that has completed
  7. Yeah it is in the soldier equip screen, and is kinda random but happens almost always with grenades and with some weapons (most often converted plasma weapons and rifles). It does it with medipacks and armour too.
  8. Combat save attached. My soldiers refuse to shoot after one had fired, and also a repeat of the wrong dropship with two guys stuck in the tail. groundcombat-66.json
  9. First alien raid mission, looks like the old dropship is in use that only holds 8 soldiers, and the caudal 2 are stuck in the tail unable to do anything. groundcombat-38.json
  10. It attempts to load and as soon as it does and shows the battlefield, it crashes to desktop user-1.json I have checked and ALL the autosaves for this combat mission crash too. Update: it happens in all combat missions
  11. What adverts? I've not seen any
  12. Actually, I reckon short term "production run" mini missions where a country orders some of your fancy new tech for a premium price to swell your coffers would be a great way to use your engineers when there is some down time. Each order would be time restricted so you it was only available for a short period of time.
  13. I don't actually see the point in the endgame anyway
  14. Hi Devs, when is V7.1 coming out?
  15. I'm not sure if this is correct, but it seems Mind War = Mind Control all of the time. Went on a terror mission and half my squad were under mind control in one turn, which is a bit ridiculous. I think they should only be able to do MW if there is direct line of sight (even if it is by one of the lower ranks, unlocking it for the MC'ers. And there should be grades of MC; i.e. freeze, panic/beserk, low-grade MC (i.e. they are under MC but under suppression so only have half TUs) and high-grade MC where they get a full turn under MC. These should have appropriate TUs and chances of success. The current system is a bit pants.
  16. Alien terror mission; Psions. They'd just put a load of my troops under alien control and then on their turn there was a CTD. Save game for the mission and log attached. output.log Autosave03.json
  17. So, there are a few things currently that I'm not sure are bugs or just minor issues: 1) Is the composite armour meant to be so rubbish? I can't see the point in researching & making it if the only benefit is it's a BIT lighter than combat armour, but provides no more protection. 2) What is the "energy blade" I keep seeing in my retrieval list that I can't research? 3) I think the gauss weapons need a bit more than 20% improvement on the ballistic rifles. Again, once you've got laser weapons, there seems little point in getting anything else. 4) Will there be a benefit to catching other live aliens in the future? It would be nice if they were part of the story. Also, it would be cool if you could "chip" them and take them with you on missions to use as drones to send into dangerous areas to get killed first before sending your good troops in 5) Occasionally, I have had troopers walk through walls. It wasn't worth a full on bug report, and I think someone already mentioned it.
×
×
  • Create New...