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Topics posted by XenoMask
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- 38 replies
- 13,117 views
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- 34 replies
- 6,871 views
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- 25 replies
- 6,396 views
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- 13 replies
- 4,644 views
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- 9 replies
- 2,943 views
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- 18 replies
- 2,899 views
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- 15 replies
- 2,700 views
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- 15 replies
- 2,646 views
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Yay, FINALLY completed the game(my comments include some spoilers)
By XenoMask, in Xenonauts General Discussion
- 8 replies
- 2,568 views
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- 12 replies
- 2,331 views
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- 13 replies
- 2,187 views
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- 9 replies
- 1,883 views
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Weren't we supposed to get stronger recruits over the time?
By XenoMask, in Xenonauts General Discussion
- 5 replies
- 1,676 views
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So did "Indoors missions" kickstarter strech goal mean only alien bases?
By XenoMask, in Xenonauts General Discussion
- 2 replies
- 1,435 views
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- 7 replies
- 1,361 views
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- 3 replies
- 1,332 views
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I'm really glad you included iron man mode in the game.
By XenoMask, in Xenonauts General Discussion
- 3 replies
- 1,323 views
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- 4 replies
- 1,206 views
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Is it random which items are lost upon mission failure?
By XenoMask, in Xenonauts General Discussion
- 3 replies
- 1,033 views
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So with what crews do medium and heavy drones appear exactly?
By XenoMask, in Xenonauts General Discussion
- 0 replies
- 863 views
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- 3 replies
- 857 views
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[14.1] Unassigning vehicle before dropship arrives to base makes it unavailable
By XenoMask, in Xenonauts Bug Reports / Troubleshooting
- 6 replies
- 744 views
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- 0 replies
- 493 views