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Topics posted by Max_Caine
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What Would Chris Do? (Some thoughts on the suggestion board)
By Max_Caine, in Xenonauts General Discussion
- 21 replies
- 2,853 views
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- 1 reply
- 1,089 views
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- 4 replies
- 1,754 views
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- 7 replies
- 1,337 views
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- 7 replies
- 1,510 views
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- 5 replies
- 1,359 views
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So, why have people been treating the released alpha like a demo?
By Max_Caine, in Xenonauts General Discussion
- 13 replies
- 2,506 views
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- 6 replies
- 2,486 views
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- 11 replies
- 2,150 views
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[v10.21 - Ground Combat (Terror Site)] Landed ufo icon nearby?
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 587 views
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[v10.21 - Ground Combat.] Dead alien in doorway blocks doorway.
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 627 views
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[10.21 - Ground Combat (Industrial)] - CTD on swapping medkit out
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 628 views
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- 2 replies
- 648 views
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- 3 replies
- 750 views
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9.51 Post ground combat. Alienium not recovered on any shot down craft.
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 668 views
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9.51 Air combat - alien ship icons can be destroyed without destroying the ship
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 798 views
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Return of the dead solider! (another one for the nice to have list)
By Max_Caine, in Xenonauts General Discussion
- 13 replies
- 2,429 views