Jump to content

Chris

Administrators
  • Posts

    10,942
  • Joined

  • Last visited

  • Days Won

    499

Everything posted by Chris

  1. At the risk of igniting another major debate, they don't. They crash-land and the remains of the plane are recovered, shipped back to base and rebuilt. As a general note, as all the code is done for this feature, we're going to leave it in for a bit and balance the game around it for now and come back to it when everything has cooled off and we can have a more dispassionate look at the mechanic (and when people have had a chance to get used to it). We will then evaluate it to see how it has worked and if it needs to be replaced with something else. I appreciate not everyone likes the idea, but as the work has already been done on it it seems a shame to waste it without giving it a proper evaluation first.
  2. You're right, I actually thought a Condor was a type of eagle until about a year ago. It turned out to be less awesome when I discovered it was in fact a vulture, but by then I couldn't be bothered to change it due to consistency reasons. Foxtrot is just a slightly altered version of the Foxhound, the name of the MiG that that Foxtrot is built on. The only weird thing with it is that it doesn't really fit with the rest of the aircraft names. Neither of the conventional interceptors do. Still, who needs logic?
  3. Don't worry, we're not dismissing your opinion. I was just saying it's not worth getting worked up about the current state of the game, because right now it's probably at the lowest point in the balance / bugs cycle for V19. It will get better, don't worry. I know Aaron is playing with a significant accuracy increase for all the weapons in the next build, which will hopefully make combat a lot more deadly. We'll also be getting GJ to come back in and improve the AI more in the near future, so we're aware of these bugs. It's just that when you're working with a large team and have an end-goal in mind (i.e. V19 Stable) then the scheduling doesn't always marry up with the mini-releases we're doing along the way.
  4. Waladil - please list the bugs that are annoying you the most in the thread where the OP specifically asks the community to report them, so we can prioritise fixing the ones that are annoying players the most. That's more helpful than going off on a massive rant about how we're not listening to the community. Also, please wind in the aggressive tone. You're playing an experimental build of the game. To access the experimental build, you have to read a long post explaining how it's almost certainly going to be full of bugs and balance issues and if you can't deal with it, you should stick with the Stable build. We've not been fixing up all the infuriating bugs because that's not how development works - you implement the features you need and then you fix the bugs. In layman's terms, doing it the other way round is like trying to paint an unfinished house...your nice new paint job gets ruined when you build the rest of the house. It's wasted effort, as later code additions will likely break things again. The Stable build will be exactly that when it arrives.
  5. Yeah, it's set in the Sub-Map editor for that sprite. It's the Stopping Chance value.
  6. Went - I think maybe you should take a break from playing the game for a bit, and wait for V19 Stable. Most of the major issues will have been ironed out by then and a bit longer away from the game might make it feel a bit "fresher" when you get back. Playing Xenonauts isn't meant to feel like work, so if it does then I'd stop testing it for a bit. Have you tried running up to the aliens and shooting them? There's a major accuracy boost to shooting at close range and you'll kill them much faster if you get up close and personal rather than trying to pick them off at range, We're aware about the accuracy bug and obviously you find it very frustrating, but it's not really helpful to complain about it in every post. The objective of the Experimental builds is to produce V19 Stable as quickly as possible, not always to make each build more playable than the previous one (the Stable builds are for playability and you can always revert to them if needed). If it's making the game unplayable for you, I'd avoid playing the Experimental builds until we've fixed it up.
  7. That's the best bug report I've ever seen. I also really like the way the game looks in low-res .gif compression, it'd be great to have a mod that did that!
  8. Hmm, OK. This isn't affecting me personally, but the combat coder implemented a new lighting algorithm that was more power-intensive a while back and asked me if it raised FPS issues for me. Seems we'll need him to try something else.
  9. Yeah, we'll make more Carrier maps before release, don't worry. When I did my last major bout of mapping you weren't meant to be able to reach the Carriers so I didn't put much time into them...
  10. Please don't argue / discuss with one another in this thread, though - just post the bugs that are annoying you. Link to the appropriate bug forum report if it's something you've already reported, so we have all the facts we need. Keep your post clear, short and to the point and it'll help us assess the priorities better based on what the community want. (That'll be the community collectively rather than you specifically, of course! ) EDIT - Also, please check that the bugs you're posting are still in V19 Experimental 5 if you can!
  11. Yeah, there may be another build coming up that includes new features after all. But we'll be making usability / stability our priority starting with the next build too, so please let us know in the Beta Discussion thread which bugs are really bothering you so we know what to prioritise.
  12. Yup, that is also something we'll be telling the AI to do in future.
  13. Greg - yup, all the Stable builds will be rolled out to Mac / Linux on Desura / Humble Store when they are released. Sadly it just means you guys can't get the experimental build, which is unfortunate and I apologise for.
  14. The soldier progression will be nerfed in the upcoming builds, you're right that it is too fast at the moment. Some of the other stuff is probably also a bit fast too, but as people mention above we are working on balancing that still.
  15. This screen is going to get a revamp anyway, so we'll address this when the new screen arrives if it is not sorted by then. Thanks.
  16. Ah. Thanks. Seems we'll need to put an invisible roof on the base rooms.
  17. Gregopet - no, Mac / Linux versions on Steam don't work. You need to get them from Desura or Humble Store at the moment (you should have access to one of those two).
  18. Ironically, today I am wearing (blue) jeans and Aaron is wearing shorts.
  19. Yeah, we'll also be getting GJ to make some AI improvements for V19 Stable.
  20. Yup, this mod is fine, the Kickstarter soldier stuff is hardcoded as cspruce said. I've also updated the thread title as requested.
  21. As a Mac user, the place to download the game is on the Humble Store or Desura. The Mac / Linux builds are not yet compatible with Steam (but you shouldn't be able to buy the game for Mac / Linux on Steam either).
  22. How many grenades / rockets are you taking into battle on each soldier? Aaron may need to look at increasing their weight.
  23. Assoonasitis - We have humidity in England too Betuor - not yet, we're not putting the orders in yet. We can take some additional ones before we do, but let me get the art book done first!
×
×
  • Create New...