

Puciek
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Puciek last won the day on July 29 2019
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13 GoodAbout Puciek
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Squaddie
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[V 17.1 Ground combat] Corpses visible inside of ship (at night), despite not even seeing the ship + missing texture
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
No problem, thanks for letting me know! I won't report similar ones then, until at least few patches come in. As for why imgur: copy/pasting images here in the past makes them tiny, or at least did in the past. Imgur keeps them raw and full -
Picutre says it better than I possibly can with words: https://i.imgur.com/LlQBid7.png And once I moved closer, the ship has rendered and corpses went away: https://i.imgur.com/wEgSNJs.png There is also a lesser issue that after loading the game from save instead of glowsticks I am getting the purple texture as you can see. Obviously attaching save with corpses visible and textures gone, move towards them to unearth the ship. If you need some other logs to track it down, let me know! user_corpses-3.json
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[V15.4 Unusually long loading time & inaccurate progress bar
Puciek replied to maxm222's topic in Xenonauts-2 Bug Reports
Are you alt-tabbing, especially during loading screens? It may be observation bias, but I've noticed that the game doesn't seem to do all to well with alt-tabbing while in fullscreen mode, so I've resorted to borderless fullscreen with pretty nice success so far. -
[v15.4 air combat] Destroyer chasing retreating airplane out of bounds and killing it
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
Ok I've unplugged everything but mouse and keyboard (there is also VR plugged in but it's off, and to unplug this one would be way too much hassle) and sadly still no ability to scroll. I've checked with dxdiag, no other inputs left besides just the m+k. Tried windowed, full screen, full screen windowed etc, no luck with any of those. -
[v15.4 air combat] Destroyer chasing retreating airplane out of bounds and killing it
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
I have whole cockpit worth of flight sim hardware plugged in so maybe it's getting input confused with something like the pedals or the yoke, or the controllers, or the MFDs... I will try to unplug it later on and see if that helps, though that is a lot of usb hubs to go through, so bear with me, i'll ping you when I had a chance to test it without them (later in today). Either way, keys for scrolling will solve it for sure, and seems like more natural idea, and maybe some indication on the screen that it's scrollable? -
[v15.4 air combat] Destroyer chasing retreating airplane out of bounds and killing it
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
Annoyingly I cannot, nope. I didn't even know that it was supposed to be a thing, but I tried again and no luck. -
V15.4 Ground Combat can see thru containers
Puciek replied to Siniestro's topic in Xenonauts-2 Bug Reports
Can you upload a save? -
[v15.4 ground combat] CTD when stun grenade exploding near reaper and frag grenade
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
A shame. Any idea why my game would not be producing logs? I tried reinstalling, removing my games/xenonauts 2 etc, no luck. -
[v15.4 ground combat] CTD when stun grenade exploding near reaper and frag grenade
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
Oh that's weird that it pressed low res, seems to be because of the forum embed, so here's a link! https://i.imgur.com/ffRas1Y.png -
I tossed a stun grenade on a wound reaper and a frag grenade (it landed 2 squares north-west in current perspective from where stun grenade went off), and the moment it exploded the game crashed to desktop. Sadly I do not have the logfile, my game doesn't make them for some reason, but I did manage to snap the error with a screenshot: Also attaching closes in time save auto_groundcombat_turn_10_start-163.json
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Screenshots in chronological order: https://imgur.com/a/THgKai5 In first screenshot before throw, in second after throwing one stun grenade, and then after lobbing the 2nd stun grenade (you can see them disappearing from the access inventory on right hand side), and the cloud they create seems to be of a smoke not stun grenade. Not sure if it's just visual or actual game confusion. Attaching save too, soldier used to try: number 1. auto_groundcombat_turn_9_start-161.json
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[v15.4 air combat] You can ignore escort ufo' and just kill the main ufo
Puciek posted a topic in Xenonauts-2 Bug Reports
I just intercepted destroyer with 2 escorts and decided to try something else by fitting all 3 interceptor with torpedoes and setting them all right onto the destroyer. To my surprise as soon as the torps hit the destroyer and it went down, the air combat has abruptly ended with victory (even though the two alein escorts were still alive and mostly untouched) and the escorts just dissapeared of the map. That doesn't seem right, as this means as long as I can get the torps out on target, the escorts do not matter much, unlike if they were to continue chasing my planes down. Attached save just before interception. auto_strategy_before_intercept-44.json -
[v15.4 air combat] Destroyer chasing retreating airplane out of bounds and killing it
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
Since that I've tried scrolling with wasd and directional keys, holding mouse, nothing happens. Anything else you would want me to try? Re retreat speed, they do seem sluggish on retreat, though can the low fuel be cause of it? -
[V15.4 ground combat] Stuck/knocked out alien shows as target
Puciek posted a topic in Xenonauts-2 Bug Reports
This is a weird one, I have an alien that was in stun grenade gas cloud, then took some hits, and now is showing as valid target for shooting, but the alien itself is not taking any action. The other alien i knocked out with batons do not react like this, so there is something weird going on. I wound up batonning him into a stun. Attaching save of when the stuck alien shows as target user_stuck_alien-14.json -
[v15.4 air combat] Destroyer chasing retreating airplane out of bounds and killing it
Puciek replied to Puciek's topic in Xenonauts-2 Bug Reports
There is no more north anywhere on my screen, or scrollable as far as I can tell, so whatever is happening it's off screen o.0 (that's complete screencap, i am on ultrawide - 3440x1440 res). And yea, this was mid-fight screenshot just to demonstrate the screen limits, and described how the fight ended.