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Chris

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Everything posted by Chris

  1. Thanks. You can just drop the save in here as an attachment, it can be found under /My Documents/My Games/Xenonauts 2/Saves/
  2. Yeah, the answer is as above - it's just a convenience feature so you don't always have to wait for the Generators to build before building other stuff (as the Generators always finish first anyway).
  3. This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain! Gameplay: Using shot preview move (Ctrl+Shift) no longer causes significant performance problems. Various smaller performance updates to both strategy and tactical layer (although these are unlikely to be noticable in an Experimental build due to the extra logging reducing overall performance) Aircraft will now start to immediately repair Armour after being upgraded. Rush replace on aircraft now correctly costs the listed amount of money. Fixed an issue where you could drag any type of ammo onto any weapon on the Soldier Equip screen and it would accept it. MARS now correctly displays its name in the tactical combat. Fixed some Xenopedia / tooltip typos. Crash Fixes: Fixed a crash that could occur if you tried to begin a crash site mission when there was a wreckage site also present on the Geoscape. Fixed a crash that could sometimes occur during the alien turn if the aliens were using hovering units like Servitors. Fixed a rare crash that could occur in the Soldier Equip pool. Fixed a rare crash that could occur if you built over 50 planes.
  4. Yeah, there won't be any increases in the playable time until we release Milestone 2. It's only been a week since we launched
  5. If you're on GOG Galaxy then it should automatically update, yes. You don't have to do the Cleaner docks missions immediately but that's roughly when you're expected to do it. But a lot of people do complain that those missions are too hard, so you can always wait a bit.
  6. Sorry for not replying earlier - thanks for all the feedback, I appreciate you taking the time to post it up! I'll review it in more detail once the stability issues in the game are sorted out. Glad you're enjoying the game overall!
  7. This should be fixed in 1.26 which will be arriving on the Experimental branch soon.
  8. It's a really frustrating bug because we can't seem to reproduce it. It's one of the most annoying bugs in the game and constantly gets reported; I'd love to know what's causing it.
  9. Thanks. Where is this? On the research, or the item tooltip, or somewhere else?
  10. Thanks. Yes, I'll fix this - they used to be called "Demolition Grenades" but we renamed them to Charges given their larger size.
  11. Thanks. Yeah, I think you're right that suppression is currently ignoring walls etc.
  12. Thanks. Yeah, this is a bug. It shouldn't cost TU if you move it to its original spot (or even within the container itself).
  13. Thanks. Can you not just change the camera level with the mousewheel or the controls in the top left of the screen? Or do they not work in this situation?
  14. Thanks. Yeah, we'll look into why these aren't triggering later this week.
  15. Thanks. Yeah, we might well add the feature to allow you to keep them - or at least to sell them.
  16. Sorry for the slow reply, thanks for the bug report - can you be a bit more specific about which research / engineering project you did caused the Laser weapons to disappear? Was it the Electroshock weapons? Or the Laser weapon upgrade project? Feel free to just send me a save game if that's easier.
  17. Ah, thanks. It's not actually the whole soldier pool, but it's crashing when you hover over a specific soldier because their nationality can't find an image for the corresponding flag. It's really handy to have the save, we should be able to fix this now.
  18. Thanks. Sorry for the slow reply, we were focusing on crash bugs over the past few days. I can't reproduce this on my machine - the MARS triggers reaction fire if I move forward one or two tiles with it, but the visuals don't go black. I've heard a few other people reporting this bug though. Have you changed the graphics settings at all?
  19. Hi - this should be fixed now. If you're still missing saves, please copy all the files from "/My Documents/My Games/Xenonauts 2 Editor/" into the folder at "/My Documents/My Games/Xenonauts 2/"
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