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The New Romance

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Everything posted by The New Romance

  1. I think everyone is agreeing that underwater missions are a nice thing (with airbubbles coming up, hmm ), but - as has also been stated - they are well beyond the scope of Xenonauts. So. What are we going to do with this thread?
  2. And when will them Australians fix it? Probably not today anymore, as Google tells me it's about midnight there... Edit: I'm sorry, I did them injustice. It's already there.
  3. Good Lord, there was some strange music out there. Getting a soundtrack à la Battlefield Vietnam together for Xenonauts won't be an easy task.
  4. I don't know if you've looked at this mod, but it has ANZAC as well as lots of other nationalities. Of course, if you simply want standard + Australia/Oceania, you wouldn't need it.
  5. I'd love to participate - please, for a well-rounded out blighter. Call him TNR or Romance, if you wish.
  6. Sounds cool. I believe from the artwork side it wouldn't necessitate that much additional work, maybe just two versions of a downed Chinook (and all the coding), so this might actually be a realistic suggestion.
  7. Face and body looks nice, bosom could be a little smaller (at least on the second female model).
  8. Yeah, and that is exactly the problem. The game would never get finished. As it stands, re-making and improving the first X-COM is already enough work for a small indie team to make them feel real relief when the game finally gets done. Chris and his team are just not willing to invest even more in Xenonauts, and frankly, I'd rather have UFO:EU in a nice new version than hybrid EU/TFTD vapourware and a burnt-out game developer.
  9. +1 I'd say we have to hold out until Monday, though.
  10. Ah, I see. I heard that base invasions would not be possible with the way the base is presented (the "anthill"), but never mind then.
  11. By the way, from what I have gathered there will be no base invasions in Firaxis' new X-COM. Also, I'm pretty sure lethality won't be as high, because as Jon Van C. pointed out, losing 25% of your force in one single shot pretty much breaks the game. I believe Firaxis will make a nice game, but I don't expect them to capture X-COM's atmosphere.
  12. They might be losing out on money, but they're roping in new users this way. It's not too bad a trade-off, I believe, and user count might be more important to them in order to compete with Steam.
  13. As a hint, V9.2 has three initial interceptors, whereas the earlier had only two. So, when the MiG becomes available, just sell one F-17 et voilà, empty hangar space and still enough interceptors to shoot down anything that can come at you at this developmental stage of the game In addition, I think those hints and tips will make it into tooltips or the manual sooner or later. It's just that this is the alpha, and a lot of stuff isn't properly explained.
  14. Although every cent used to buy the game now goes directly to the devs and into funding. No, but Jean-Luc is right. I think it's still a long time until this game is going to be discounted, I suspect it might rather go up in price once it nears release. The lowest Kickstarter tier might be worth a shot, though. Maybe it's a little lower than 20 bucks, so I'd wait until that, if you have the patience.
  15. Oioi. Ever heard of this guy, and that guy? Better get the quote corrected and be done with it (although I don't think RPS would be irritated with what it says now). I wonder why this causes such a long thread, however, it isn't that much of a problem...
  16. You can't rotate the battlefield, and most likely will never be able to, as the engine doesn't support this. Buildings should become transparent in future versions so you can see what's going on behind. Level views are changed with the arrows over and under the "bars" on the right side of your combat GUI. To move up a flight of stairs, select the soldier, move view up one level and issue the move order as normal (but of course on the upper floor). He will ascend. Taking the top of ships will likewise be implemented in future versions. There already was some progress compared to earlier versions this year, but it's still not fully functional.
  17. No, I hadn't. Just noticed your workaround the other day after I'd already posted, thanks very much!
  18. What version of Desura is this? I have a "games list" looking like this Desura Gameslist Example, and the "update" arrows are left from where it says Ready.
  19. Wouldn't such refuelling stations pretty much allow the craft to permanently stay in the air, with only minor delays caused by landing and refuelling every odd hour? I think it might quite beef up your air superiority "score" and lead to major differences in comparison to what is now possible.
  20. Okay, then I'm sorry for posting it again. I've checked all the 9.2 bug thread headers, but I guess it's already been around before. Congratulations on your posts!
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