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Everything posted by The New Romance
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I think everyone is agreeing that underwater missions are a nice thing (with airbubbles coming up, hmm ), but - as has also been stated - they are well beyond the scope of Xenonauts. So. What are we going to do with this thread?
- 68 replies
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- flamewar
- naval combat
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Build V9.31 Released!
The New Romance replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
And when will them Australians fix it? Probably not today anymore, as Google tells me it's about midnight there... Edit: I'm sorry, I did them injustice. It's already there.- 55 replies
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Good Lord, there was some strange music out there. Getting a soundtrack à la Battlefield Vietnam together for Xenonauts won't be an easy task.
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Dangit, so much for my "Monday" bet.
- 31 replies
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I don't know if you've looked at this mod, but it has ANZAC as well as lots of other nationalities. Of course, if you simply want standard + Australia/Oceania, you wouldn't need it.
- 32 replies
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Chinook/drop ship related ideas!
The New Romance replied to ninjaed13's topic in Xenonauts General Discussion
Not yet. They will be implemented soon, though. -
I'd love to participate - please, for a well-rounded out blighter. Call him TNR or Romance, if you wish.
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Cool, and really looking forward to the update on your plans!
- 31 replies
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Chinook/drop ship related ideas!
The New Romance replied to ninjaed13's topic in Xenonauts General Discussion
Sounds cool. I believe from the artwork side it wouldn't necessitate that much additional work, maybe just two versions of a downed Chinook (and all the coding), so this might actually be a realistic suggestion. -
Face and body looks nice, bosom could be a little smaller (at least on the second female model).
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Yeah, and that is exactly the problem. The game would never get finished. As it stands, re-making and improving the first X-COM is already enough work for a small indie team to make them feel real relief when the game finally gets done. Chris and his team are just not willing to invest even more in Xenonauts, and frankly, I'd rather have UFO:EU in a nice new version than hybrid EU/TFTD vapourware and a burnt-out game developer.
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+1 I'd say we have to hold out until Monday, though.
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Battlescape movement range bullseye
The New Romance replied to rustybadger's topic in Xenonauts General Discussion
This is great. -
By the way, from what I have gathered there will be no base invasions in Firaxis' new X-COM. Also, I'm pretty sure lethality won't be as high, because as Jon Van C. pointed out, losing 25% of your force in one single shot pretty much breaks the game. I believe Firaxis will make a nice game, but I don't expect them to capture X-COM's atmosphere.
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Xenonauts Kickstarter and Public Build
The New Romance replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
They might be losing out on money, but they're roping in new users this way. It's not too bad a trade-off, I believe, and user count might be more important to them in order to compete with Steam.- 144 replies
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- xenonauts kickstarter
- public build
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Uhhhh yes please!
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As a hint, V9.2 has three initial interceptors, whereas the earlier had only two. So, when the MiG becomes available, just sell one F-17 et voilà, empty hangar space and still enough interceptors to shoot down anything that can come at you at this developmental stage of the game In addition, I think those hints and tips will make it into tooltips or the manual sooner or later. It's just that this is the alpha, and a lot of stuff isn't properly explained.
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Xenonauts Kickstarter and Public Build
The New Romance replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Although every cent used to buy the game now goes directly to the devs and into funding. No, but Jean-Luc is right. I think it's still a long time until this game is going to be discounted, I suspect it might rather go up in price once it nears release. The lowest Kickstarter tier might be worth a shot, though. Maybe it's a little lower than 20 bucks, so I'd wait until that, if you have the patience.- 144 replies
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- xenonauts kickstarter
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Misquote on main Xenonauts website
The New Romance replied to wiglafman1225's topic in Xenonauts General Discussion
Oioi. Ever heard of this guy, and that guy? Better get the quote corrected and be done with it (although I don't think RPS would be irritated with what it says now). I wonder why this causes such a long thread, however, it isn't that much of a problem... -
Xenonauts Manual Release!
The New Romance replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
You can't rotate the battlefield, and most likely will never be able to, as the engine doesn't support this. Buildings should become transparent in future versions so you can see what's going on behind. Level views are changed with the arrows over and under the "bars" on the right side of your combat GUI. To move up a flight of stairs, select the soldier, move view up one level and issue the move order as normal (but of course on the upper floor). He will ascend. Taking the top of ships will likewise be implemented in future versions. There already was some progress compared to earlier versions this year, but it's still not fully functional.- 41 replies
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- xenonauts manual
- readme
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What version of Desura is this? I have a "games list" looking like this Desura Gameslist Example, and the "update" arrows are left from where it says Ready.
- 51 replies
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- build v9.2 released
- build v9.2
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Improve Aircraft Ranges
The New Romance replied to TheTuninator's topic in Xenonauts General Discussion
Wouldn't such refuelling stations pretty much allow the craft to permanently stay in the air, with only minor delays caused by landing and refuelling every odd hour? I think it might quite beef up your air superiority "score" and lead to major differences in comparison to what is now possible.