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zzz

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Everything posted by zzz

  1. I saw incorrect spawn in light scout. Caesan spawn in left "wing". Fortunately he can be killed through And this wall seems to be incorrect. Alien kill me through. http://rghost.ru/37244159/image.png
  2. Most related thread what i find for this http://rghost.ru/37241927/image.png
  3. I think this because there no "downed fighter mission". Sort of workaround
  4. I play some time and now all become feel like a war, not just testing or shooting range. And this significant more playable, i mean all this wrong animation stucks in prevous relises - i didn't saw any. Good work.
  5. One minor suggestion(i'm realy don't like create threads) TU reserve override - for me, personaly, colorcoding of path is enough but if there some reason to lock reserved TUs, maybe add keystoroke (shift+click?) to be able spend reserved TUs without moving "reserve slider" ?
  6. After some time fighters become incorrect http://rghost.ru/37227423/image.png They don't move or attack but can be destroyed. Landed scout mission is "downed with minor damage" mission. Some stranges whith burst\single trigger - didn't switch most time. Can't delete attach
  7. I don't think IndieGoGo.com can make noticeably more than desura already does. But more publicity is good direction.
  8. Another three minor(i'm not sure about "suggestion", more like -)ideas. Something like "critical panic" and "critical flee" After first sucessful "panic" every next "panic" have 10% chanse of "suicide" instead. Soldier is die. After first sucsess "flee" every next "flee" have 10% chance of "desertion" instead. Soldier become civilian AI and you totaly lost control of him. When any battlefield unit have less of 25%(50? 30?) of health - every next health losing is penalty to stat. Maybe TUs. For less discret state I do not know how much it will be fun to play with it. Just thought. I hope my english is understandable.
  9. Oh, wow. It was based on experemental alien technologies? No offence. Glad to see you and development news
  10. That's right, everyone is well understood this. This "community" is well familar with all this "alpha-beta-leaked" stuff. However most of the feedback are positive.
  11. Yes, a few days ago. I saw links and some discussion on "forums". It's full "working"(as far as it is) 9.1/ Without any desura "linking"(there must be more correct word) It is just torrent tracker. And you can't see any download links if you not registred , only lot of adversing.
  12. Only really needed is ability to move civilians from doorway. Beating them with batons, or especially to shoot it is inhumane i think.
  13. Sorry for my question, but i suppose "next weekend" is now - any anouncements?
  14. I prefer per ammo based clip count (int{ammototal\clipsize}), not hard math i think. You buy clips and see clips, but stored they as sum of ammo. Its not suggestion, just thought. And I don't like the topic idea, sorry.
  15. I was just trying to explain. May I again used the incorrect words, but I got the answers, and quite satisfied. But you right, that is form of answers i wanted to get. Thank you, too.
  16. I know. I have alpha. My question was exactly what it was, and I ask about plans. Ok - Chris did not say anything about this("confirmed" - this is correct word, not "conformed" ) Anyway, I got some answers, thanks .
  17. Ok Lazy noob questions Any of this conformed in to do list? : 1 Critical wounds/ bleeding? soldiers/aliens/both? 2. Sensors/scaners? 3. 4square alien units? 4 Crash landing/interception damage based battlescape ufo exterior/interior damage? 5 landscape bumps/hills? I hope you understand my english
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