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  1. Ha! Seriously, I bet Goldhawk could hit $100,000 (or more?) by the deadline.
  2. Just wanted to let you all know I got a guy on a forum I regularly frequent to place a pre-order. He posted this in reply to my Xenonauts pimping: Just one guy, but it's a start!
  3. HA! Yes, it was a typo...I think I got excited. Changed the number in my original post to be less embarrassing!
  4. Amazing! Over $21,000 pledged within 24 hours...and over thirty-five people contributing $200! If $50,000 is indeed the goal, I think you will make it very soon, Chris. Fantastic support so far. Again, I am amazed.
  5. I had the same thing happen to me, seus. I found out that my Norton anti-virus did not like Xenonauts! I kept getting a SONAR warning, then the Xenonauts.exe would get corrupted when it tried to "fix" it. Then, I'd have to re-validate all the files, attempt to start again, then *poof*...same thing. The fix? Disable my anti-virus for fifteen minutes...just long enough to execute the program. No problems at all after that. In fact, I haven't played Xenonauts this crash-free ever! I went through my first multi-hour marathon a couple of days ago.
  6. I also really like Jean-Luc's second image, with the alien head substituting for an "O". The black and white is perfect. To get all collegiate on you guys, the colors are symbolic of the "take no prisoners" theme of the game...the "humanity must prevail or the aliens will"...hence, the black and white theme. I graduated with a Commercial Art degree...trust me on this. Besides, adding any color (even a spot color) will cost much more money to make. And no, I don't just like it because Chris does, silly people!
  7. I agree. I've re-started half a dozen times (new game) and haven't made it through one complete ground mission yet without a hidden movement crash. I've even used zzz's temporary fix...still no-go for me.
  8. Looks like they've pushed the release date back. Fourth quarter of 2012 now.
  9. Just had this happen to me as well. My soldier (wounded) walked to, then stood over a dead alien. Hit inventory button...black screen for a few seconds then crash-out. Alien was Sebillian.
  10. I had sent fighters to intercept a UFO, but it landed (turned green) before they engaged it. Sent my Chinook out with the fighters patrolling over the landed UFO. When I went into ground combat, the map displayed the "crashed" UFO tile set (which looks all kinds of freakin' cool, by the way!) As stated, there had been no air combat so no "damage" should have been accumulated(?) The reverse happened once...had shot down a UFO, landed a Chinook, the UFO displayed on the map had no damage. Don't know if it was because there is no crashed UFO tile set as of yet, bu there ya go. Playing longer now with the new build. Only one crash\lockup so far! Great work, guys! Keep it up!
  11. Nutbarz, I added this change but I still had a lockup on the Sebillian reaction fire, specifically when one of my guys shot him, hit him, then he turned to shoot my guy. The "Reaction Fire" display appeared, then...lock up. It was the same Sebillian (the one on the small scout map that seems to always be at the rear of the craft, not moving...just spinning in place and taking pot shots at my guys). I guess he really IS guarding the craft.
  12. I killed my Sebillian in the exact same spot. Sebillian scouters don't seem to be moving(?). Same thing about the music...
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