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EarthDefender

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Everything posted by EarthDefender

  1. crap. I spoke too soon, just got another freeze. liking the game more and more though!
  2. The geoscpae music is too distracting for me still and I don't like the air combat music much.. However, the ground combat music is great, keep up the good work!
  3. I searched and didn't see this issue in the forum. did I just not see it? anyway, got stuck in the spine of the ship's geo in ground combat.
  4. I started a new game and this appears to be working for me. I'm excited I can fit in some time with the game this weekend after all! It's possible I didn't get the full patch or something because verifying my game cache on Desura seemed to fix it. Thanks very much!
  5. crap. i'm off to really bad start around here. sorry, just meant to express that I had played the two games recently and that Xenonauts was the superior. I'll stop posting. I tried to delete this but didn't see an option for it in 'edit post'
  6. sorry about that, didn't spend much time reading the forums before my post. keep up the good work!
  7. wow.. that game feels really bad. Shooting is solid, sort of, but I just cleared the first mission and I'm not sure if I'm going back. Had way more fun with Xenonauts.
  8. way too epic, this would only be appropriate for encountering a UFO. If you heard this over and over you'd hate it after about 30 minutes. the music needs to be subtle almost all of the time.
  9. man... could not disagree more with this. Orchestra doesn't belong anywhere near this game.
  10. totally agree. They should perform slightly different in game too to provide additional tactical depth.
  11. <p><p>agreed! I'm really liking about 90% of what I'm hearing, which is much higher than my impression of most games.</p></p>

  12. agree, an intro movie isn't important to me at all. It won't be very high production value simply because of the cost and I'd much rather have time/resources spent on the game experience other than something I'd be skipping after seeing once.
  13. this one is kind of hard to describe but I played for about an hour and always had the same ufo type encounters. i think it started with a ufo intercept mission where the target didn't have any red shape to it on the map, just a little bit of text that said "alien fighter" or something and it was stationary in the middle of the map and wouldn't fire back. this would alternate with a visible "alien fighter" encounter however I would shoot it down over land and each time it would claim it had crashed at sea. I reloaded an earlier save and all was well.
  14. if you quickly change facing immediately after moving with the tank, the travel sound sticks on until you move it again the following turn. super minor.
  15. another idea I think would be cool would be preset equipment configurations. I usually have classes, hvy weapons, medical, breaching, etc and equipment loads are usually very similar. I'd love to be able to customize a handful of these presets and equip my soldiers with one click.
  16. i'd like to see shotguns stay in the game but definitely excited about SMGs.
  17. oh yeah, another idea that I think might be cool is to have fighter pilots be another personnel type that would be recruited, would have varying stats and abilities and would exhibit those attributes during fights. It would add the same 'human' element to those situations. edit: - different weapon types would be great too, like I read in an earlier thread. It would give more interesting tactical options if they had slightly varying stats, like a rifle that does more damage but isn't as accurate. a lighter SMG, a magnum pistol, etc.
  18. Hello all, I've spent a few hours with the game and overall I'm quite impressed. Like Rock Paper Shotgun claimed, it really does feel like Xcom with a modern interface. I also like some of the changes that are made to the formula. Initially I was not very excited about the art style and the setting/time period but both are growing on me. It seems like I have the same basic combat map each time so far and I'm really looking forward to having some new/different environments. Also don't seem to see many civilians. Visual effects are nice, really like the fire and the smoke. SFX is much better than I had expected, so far I dig the weapon sounds that I've heard. My favorite audio element is the radio chatter during/after air combat, that's really well done and works great with the music. The music sometimes is great, other times it kicks me out of the immersion more than anything else. One of the best parts of the original Xcom, for me, was the music. Melodic strings/pianos etc. have no place in the soundtrack, imho. Almost everything should be synth/sample based. The music in the combat missions is much closer to where it needs to be, I only recall hearing the problem in the geoscape. Perhaps most importantly, I love how true you guys are staying to the formula but I sometimes have a feeling that you're doing that at a cost. Some examples off the top of my head - moving up stairs feels slow so I avoid it. It seems like the ui should know I'm trying to go up the stairs when I click on them and move the camera along with my solider intelligently. - I'd love to see scouting/briefing segments before ground missions. I think this is realistic because a location of the crash would be generally known and intelligence would precede a mission if real 'special forces' type of soldiers are involved. It would likely happen on the plane and would involve simple things like day/night but also expected number of civilians, perhaps expected alien numbers based on ship type. This doesn't have to be verbose or anything beyond a text window. - i imagine this is in the pipe but all of my missions are in an urban environment and my base was in Greenland and all the crash sites were local. Realistic locations for the the map would be awesome and would add interesting variety if some missions are in the snow in the middle of the woods and others would be in larger city/town. - lastly, and the idea that I think is most important is to expand the richness of the ground combat by adding what would be 'sense rolls' in a table rpg. I've only had one or two missions where trying to find the last alien was annoying. The idea I had would involve things like, say, "Corporal Bob Fred hears something to the southwest". this would give you hints about enemy locations, if your soldier was capable enough to hear/see/smell something. maps could be bigger and combat would be more interesting and quicker. again though, I think you're doing great work and really happy that you're trying to make this game. I plan to purchase a few gift copies for friends. Which reminds me, have you considered a KickStarter project for this game? It seems to work well for Tim Schafer...
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