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EarthDefender

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  1. crap. I spoke too soon, just got another freeze. liking the game more and more though!
  2. The geoscpae music is too distracting for me still and I don't like the air combat music much.. However, the ground combat music is great, keep up the good work!
  3. I searched and didn't see this issue in the forum. did I just not see it? anyway, got stuck in the spine of the ship's geo in ground combat.
  4. I started a new game and this appears to be working for me. I'm excited I can fit in some time with the game this weekend after all! It's possible I didn't get the full patch or something because verifying my game cache on Desura seemed to fix it. Thanks very much!
  5. crap. i'm off to really bad start around here. sorry, just meant to express that I had played the two games recently and that Xenonauts was the superior. I'll stop posting. I tried to delete this but didn't see an option for it in 'edit post'
  6. sorry about that, didn't spend much time reading the forums before my post. keep up the good work!
  7. wow.. that game feels really bad. Shooting is solid, sort of, but I just cleared the first mission and I'm not sure if I'm going back. Had way more fun with Xenonauts.
  8. way too epic, this would only be appropriate for encountering a UFO. If you heard this over and over you'd hate it after about 30 minutes. the music needs to be subtle almost all of the time.
  9. man... could not disagree more with this. Orchestra doesn't belong anywhere near this game.
  10. totally agree. They should perform slightly different in game too to provide additional tactical depth.
  11. <p><p>agreed! I'm really liking about 90% of what I'm hearing, which is much higher than my impression of most games.</p></p>

  12. agree, an intro movie isn't important to me at all. It won't be very high production value simply because of the cost and I'd much rather have time/resources spent on the game experience other than something I'd be skipping after seeing once.
  13. this one is kind of hard to describe but I played for about an hour and always had the same ufo type encounters. i think it started with a ufo intercept mission where the target didn't have any red shape to it on the map, just a little bit of text that said "alien fighter" or something and it was stationary in the middle of the map and wouldn't fire back. this would alternate with a visible "alien fighter" encounter however I would shoot it down over land and each time it would claim it had crashed at sea. I reloaded an earlier save and all was well.
  14. if you quickly change facing immediately after moving with the tank, the travel sound sticks on until you move it again the following turn. super minor.
  15. another idea I think would be cool would be preset equipment configurations. I usually have classes, hvy weapons, medical, breaching, etc and equipment loads are usually very similar. I'd love to be able to customize a handful of these presets and equip my soldiers with one click.
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