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Giovanni

Development Team
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Everything posted by Giovanni

  1. Desert and (after having wrote the post) arctic. Arctic was ok, it's the desert that's a bit too marked..
  2. I really like the effect, but I think it's too marked at the moment so I'd make it a bit less intense..
  3. Other issues that are resolved in the upcoming version: - In the end-mission report screen, if you click on the second tab and then go back to the first tab, the button on the bottom right corner is in English again (“NEXT”). Can be closed as end mission screen has been rewritten from scratch - In ground combat there is a button with roof symbol on it (turning roof transparency on and off), but tooltip says it's a soldier statistic button and it's not in game yet - In the aircraft interception window title "Escort. Already resolved some builds ago.. - In Workshop tab there is a "Required:" string. And if project required nothing (for example "Hunter" car) it says "none". And you can't translate that "none".
  4. It was a Supply Run mission trying to reach the base you just destroyed, I've just fixed this. Thanks for the report and the savegame!
  5. Also, consider that between a release and another it's regular for us to have 50 to 100 commits in our SVN, most of them having various changes/fixes each. So when it comes to write the changelog to be posted on the new release announcement I imagine that poor Aaron can sometimes unintentionally miss one or two fixes!
  6. Crossposting FTW! (Can we keep the other thread as main translation issues thread?)
  7. The following issues are resolved: - "Fuel Level", "SIGNAL LOST" and "LOW FUEL" in the aircraft control window during the air combat. Although maybe Low Fuel could remain as it is IMO - The Sell / Transfer window in the warehouse tab - The description of the hardpoints of an aircraft (In xenopedia, was it the only screen affected?) - Afterburner tooltip says that it's increasing speed by 25%. While in reality Condor max speed is 1500 km/h and with afterburner on it's 2250 km/h. So it's 50% speed increase. - “Add new role” for soldier role in the soldier equipment view - In the aircraft interception window title "Main craft" above UFO picture.
  8. All the bugs reported here are already fixed in the development version. Thanks!
  9. It was reported before, and I'm already fixing it. Thanks for the report anyway!
  10. It may be an issue with the savegame directory. In the xenonauts launcher, click "Save Location" and select a folder in which you are sure you have write permissions. (The default one is C:\Users\%USERNAME%\Documents\Xenonauts but it might be that is somehow screwed in your PC)
  11. I should have wrote this here, but I'm already aware of this issue and is in my current to-do list
  12. Squadrons not using fuel when autoresolving air combats and letting player engage even in low fuel are design choices. Exactly a month ago, Chris wrote me:
  13. I always have heard of aircrafts flying height and service ceiling in feet, even though here in Italy we only use the metric system (which is of course better ), so is it right to suppose it's some kind of international, aircraft-specific convention? The mph speed for vehicles sounds more like an error.. Edit: mmm, reading about past episodes where even Nasa made mistakes caused by metrical-imperial misunderstanding I wonder if the vehicle's speed being in mph can be related to this or this crash. Maybe the driver was trained with vehicles showing speed in kmh, and now inside scimitars and hunters there are speedometers in mph?
  14. This is fixed in the experimental branch, but thanks for the report
  15. Thanks for the bug report and the savegame attached. I've fixed this now, will be fine in next build!
  16. small things, but still important to be fixed. Thanks!
  17. I've had no time at all to fix any of these for this release. The ground combat loading bug killed me and ate away many hours of work. Some points on your list: - I incidentally translated "Main Craft" some versions ago, but not "escort" on the same view, so keep that issue opened. - some of the strings among these issues are images, not texts (hidden movement, end turn, victory/loss screens, ..) so I'll have to ask Chris to put the .psd files in the assets folder for you to translate them. - the gc loading tooltips can already be translated, they are under assets/gcloading_tips.xml (plain xml, no need for excel for that) You'll understand that this translation work is all lower priority compared to fixing bugs and inserting the last functionalities to the game so please be patient.. I promise I'll sort out them all before release
  18. The coder which fixed the display for 4:3 screens resolution felt like wide screens should just have 16:9 viewports available, so you don't see 4:3 resolutions in the list anymore.
  19. I could load it 3 times out of 3 without any problem. What's your current monitor resolution? Are you playing fullscreen or in windowed mode? Also some info about the performances of your machine could be useful (ram, processor speed, video card memory)
  20. Unfortunately no, the error is in the code rather than in some assets file you could modify yourself. Sorry, you'll have to wait for the next release!
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