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AgentFransis

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10 Good

Converted

  • Location
    Kiryat Yam, Israel
  • Interests
    Books, strategy games, RPGs, let's plays, anime, movies, programming & CS, procrastination
  • Occupation
    Programmer
  1. Mainly you would need flamethrowers. A bunch of flamethrowers.
  2. I just watched it today and it made me think about Xenonauts. *Spoilers ahead, but it's not exactly hard to predict* The gist of the movie is that an antarctic research team uncovers an alien frozen in the ice. It them proceeds to gruesomely kill them by eating people and assuming their form or infecting people that later turn into more copies of it. Sounds familiar? When it gets dark they use flares for vision. They perform an alien autopsy. At the end when they're down to just a few people they decide to systematically blow everything up Their camp looks a lot like some of the arctic maps in the game. Also check out the ending score, starting at a 3:00. I won't be surprised if the Xenonauts music is directly inspired by it. [video=youtube;jRgQhPTg9EE]http://www.youtube.com/watch?v=jRgQhPTg9EE
  3. Sounds good. You should upload a mod with your modifications, I'd like to try it.
  4. - Condors can take any number of fighters, even heavy. Even interceptors. You basically just need to roll around to the side and fire a missile. Of course you should phase them out for marauders as soon as possible (corsairs are still useless). Also it is possible to take landing ships and corvettes with them but it's tricky and you need a lot of fuel. - The Marauder, besides being faster and a lot tougher than a Foxtrot can do rolls and so can take on dangerous battleships and fighters with ease. It is possible to have a few squadrons of marauders ready by the time battleships show up. - It's march in my game now and I pretty much intercept everything. I did make it easier by modding refuel and rearm times to be really short (it's just less annoying this way) but still, a trio of marauders with fusion torpedoes can take down a battleship and I would get most of them anyway. I've been consistently getting ~+300k every month since maybe month 2 or 3. I write this not to brag but to say that it is possible to do well. Maybe my little mod is more impactful than I give it credit.
  5. Oh yes of course marauders are important too and they have the same tech pre-reqs as the predator.
  6. Heavy plasma as MG is a wonderful idea. Hell, the plasma carbine even looks exactly like a P90. Maybe that was the intention when they did the artwork.
  7. I meant relatively early. Before any of the big ships and tougher troops even show up. You need to focus your research, that's true, but there's not much of a dilemma with research. Explosives should be researched as soon as possible, wolf armor needs to be beelined to, get predator and marauders as soon as they're available. Research weapons in your spare time. The rest is of lesser importance. legit1337 That's exactly what I meant.
  8. It shouldn't, or shouldn't last anyway, because it's boring. Also stupid because there's no way my guys could scrape up a suit of armor in about a week, made from the alien's own materials no less, that is utterly superior to alien armor and weapons. Realistically speaking the Xenonauts should always remain technologically inferior overall. The reward for all the research you've done is continued survival in the face of a superior foe. Balance wise predator armor is available pretty early. All you need is to down a landing ship and research 3 techs to start building. All you need is 2-3 suits, 2-3 scatter lasers which aren't very expensive in money or alloys. Hell you don't even strictly need advanced weapons - at point blank when every shot hits a full LMG burst does 175 damage which is enough to kill any Caesan or any Sebillian short of an elite. I think they should definitely cost more money and a lot more resources and they should be nerfed to where standard alien plasmas have a reasonable chance of doing at least a little damage to them. Right now a guy in predator can still die but rarely and typically to Harridans. Everything else you can just face tank, effectively nullifying the need for tactics and caution.
  9. In my experience LMGs rarely suppress anything and even more rarely hit anything at range so I stopped using them early game. Once you get predators though you can roll with nothing but machinguns, just walking up to bubs with near impunity and redecorating the walls. I think the predator is imbalanced right now and makes the mid-late game combat too easy in general. It's just makes breaching and scouting way too easy (open field is always easy because of snipers, except against harridans sometimes). I just walk around not even caring about cover or grenades or anything anymore, even on battleship assaults or terror missions (which I hardly ever see because the air combat is too easy ). They probably own even harder in base assaults but I just stopped doing them altogether.
  10. That wounded 1 day thing is just a debriefing screen bug. If you check on him later in the soldiers screen you see he is injured for the regular 17 days or so.
  11. 2) That's not how it works. You gain an HP every 5 skill ups you get in any other skills. A soldier who is killed in a mission has a chance of surviving that decreases the lower below zero his hp got.
  12. It's only out when it's under 50%. Above 50% you can fly missions, but still not rebase or change missiles which is clearly a bug.
  13. 1% damage is enough. Not really a noticeable problem until you get marauders where it super annoyingly locks you into either dogfighter or interceptor for xx hours.
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