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Everything posted by Amiga4ever
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I thought it will be good idea to create planes group. For examples I have 6 planes and I send always 2x F17 against light scouts. Every time we need to highlight each plane. What about option making squadrons with 2 or 3 planes?
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Chris can U make MIG researchable after noticing first Corvette? but not at the beginning. It's to easy. I invited MIG before fighting with first light scout. There will be nice fun to send 3x F17 against Corvette. And after that MIG should be available to research.
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Firaxis Games' XCOM: Enemy Unknown announced!
Amiga4ever replied to Moonshine Fox's topic in Off-Topic
Yeah U have right. It isn't real time like BIA. -
Chris can U put some info what will be included in 9.1??
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Firaxis Games' XCOM: Enemy Unknown announced!
Amiga4ever replied to Moonshine Fox's topic in Off-Topic
Game looks good but I idea of real time action scary me. I played Jagged Alliance BIA and after 2hrs I uninstalled it. It isn't the same great Jagged. I miss turn base mode. I think the same will be with new XCOM -
OMG:eek: That's look awsome! The best UFO crash site I ever seen
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Thx for info Chris ) I was waiting for general update. Next build will rock
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Chris any news about next patch? and when will be released?
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I like both planes. F17 has TILT ability which is really helpful. In my opinion: 1 -we should start with two F17 2 -Mig2 should be researchable 3 -after researching Mig32 we should use sidewinders then invite avalanches I like way like this
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I like this idea. More things to research = better fun. I think that we should start with 3 hangars. One for chinook and rest two for interceptors. Starting game with one interceptor is also good idea. I will increase their price too. Crafts should be more expensive
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Maybe I'm missing something.....
Amiga4ever replied to rtho782's topic in Xenonauts General Discussion
It's very simple. Using 2x avalanche missiles U will destroy Scout type UFos. If U intercept Corvette use 3-4 avalanches to crash it down. Fighter type UFOs never crash lands - are to small. I give U advice how to shoot down Scout: 1- send 1 Mig and 2 F17s 2- use afterburners in every craft 3- shoot 1 avalanche - UFo will avoid it loosing some time. 4 - after few sec shoot another avalanche - UFO will avoid it again, but if U hit it it will still flying 5 - catch it with F117 and use cannons Here's my video: [video=youtube;TNfhNZzAZ64]http://www.youtube.com/watch?feature=player_detailpage&v=TNfhNZzAZ64 For me always working. Good luck -
Yep for example Very Small Ufo from first Xcom
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Hmmm maybe 1947 when The Roswell UFO Incident was I think 1979 is fine date moreover it does not matter when we start a game...
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- I like especially this statement
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1 - leave soldier in every room for few turns 2 - u can research plasma rifle after plasma pistol 3 - u can manufacture wolf armour and laser weapons and yes - a lot of features is unavailable now. This is still alpha version )
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[v9.0 ground combat] To accurate weapons
Amiga4ever replied to S0ny_B1ack's topic in Xenonauts Bug Reports / Troubleshooting
Right now it's almost impossible to miss. But its minor bug and can be fixed quick -
[v9] Aftercombat trophies auto
Amiga4ever replied to SmilePic's topic in Xenonauts Bug Reports / Troubleshooting
I had similiar bug. I found plasma rifle but in research screen plasma pistol appeard instead of rifle. -
OMG how can U review alpha build? :confused:Like Gorlom wrote - ther's no AI at the moment, no balanced weapons. We should thank Chriss that we are able to play early alpha build. Almost 95% games are available only in final version. Personally I'm really happy that I can see progress between builds.
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I think quick fix patch will be released soon to make this build more playable.
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Indeed - unplayable coz it's still alpha version. We are beta testers ) We need a test it not play
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I'd like to see it too and I hope Chris will do it with his team )