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Amiga4ever

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Everything posted by Amiga4ever

  1. I thought it will be good idea to create planes group. For examples I have 6 planes and I send always 2x F17 against light scouts. Every time we need to highlight each plane. What about option making squadrons with 2 or 3 planes?
  2. Chris can U make MIG researchable after noticing first Corvette? but not at the beginning. It's to easy. I invited MIG before fighting with first light scout. There will be nice fun to send 3x F17 against Corvette. And after that MIG should be available to research.
  3. Chris can U put some info what will be included in 9.1??
  4. Game looks good but I idea of real time action scary me. I played Jagged Alliance BIA and after 2hrs I uninstalled it. It isn't the same great Jagged. I miss turn base mode. I think the same will be with new XCOM
  5. OMG:eek: That's look awsome! The best UFO crash site I ever seen
  6. Thx for info Chris ) I was waiting for general update. Next build will rock
  7. Chris any news about next patch? and when will be released?
  8. I like both planes. F17 has TILT ability which is really helpful. In my opinion: 1 -we should start with two F17 2 -Mig2 should be researchable 3 -after researching Mig32 we should use sidewinders then invite avalanches I like way like this
  9. I like this idea. More things to research = better fun. I think that we should start with 3 hangars. One for chinook and rest two for interceptors. Starting game with one interceptor is also good idea. I will increase their price too. Crafts should be more expensive
  10. It's very simple. Using 2x avalanche missiles U will destroy Scout type UFos. If U intercept Corvette use 3-4 avalanches to crash it down. Fighter type UFOs never crash lands - are to small. I give U advice how to shoot down Scout: 1- send 1 Mig and 2 F17s 2- use afterburners in every craft 3- shoot 1 avalanche - UFo will avoid it loosing some time. 4 - after few sec shoot another avalanche - UFO will avoid it again, but if U hit it it will still flying 5 - catch it with F117 and use cannons Here's my video: [video=youtube;TNfhNZzAZ64]http://www.youtube.com/watch?feature=player_detailpage&v=TNfhNZzAZ64 For me always working. Good luck
  11. Hmmm maybe 1947 when The Roswell UFO Incident was I think 1979 is fine date moreover it does not matter when we start a game...
  12. 1- No. I think only PSI defence will be able to train. 2- There will be no exp for vehicles and crafts. 3- No. Only point and click system. 4- There are small bars telling U which camera lvl is present I hope i help U a little
  13. 1 - leave soldier in every room for few turns 2 - u can research plasma rifle after plasma pistol 3 - u can manufacture wolf armour and laser weapons and yes - a lot of features is unavailable now. This is still alpha version )
  14. Right now it's almost impossible to miss. But its minor bug and can be fixed quick
  15. I had similiar bug. I found plasma rifle but in research screen plasma pistol appeard instead of rifle.
  16. OMG how can U review alpha build? :confused:Like Gorlom wrote - ther's no AI at the moment, no balanced weapons. We should thank Chriss that we are able to play early alpha build. Almost 95% games are available only in final version. Personally I'm really happy that I can see progress between builds.
  17. I think quick fix patch will be released soon to make this build more playable.
  18. Indeed - unplayable coz it's still alpha version. We are beta testers ) We need a test it not play
  19. I obtained plasma rifle during my first ground battle but in research plasma pistol appeard instead of rifle. (I know that I need research pistol first before rifle - but how it possible if I didn't find pistol in battle?)
  20. np. I hope it will help to solve the problem:cool: .... Right now only air combat caused me a lot o crashes.
  21. And this yellow metal thing is weak for armoured vehicle rocket. U can destroy walls )
  22. I'd like to see it too and I hope Chris will do it with his team )
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