Jump to content

SyDaemon

Members
  • Posts

    62
  • Joined

  • Last visited

Reputation

10 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yikes. It's my bad, really. I wanted to share the article as a point of interest, but did so without first performing a search. I only searched after Max_Caine mentioned this to be an old topic. I'm still grateful for the responses.
  2. Just saw this on Kotaku: http://kotaku.com/the-most-pirated-games-by-state-1621803833?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow I was surprised to see Xenonauts among them. I guess it's both unfortunate as well as a strange form of praise. I wonder how Chris feels about this.
  3. Cheers 16 here! Thank you Goldhawk for keeping the flame alive.
  4. I initially also found it weird until I read the novella. In it, the soldier fumbled around and eventually made it work after picking it up for the first time.
  5. A collectable set of the three generals in the main menu would be nice. Imagine those in front of your desk, might help productivity. A crashed UFO resin figure would also rock.
  6. Actually, now I too see his point. All three X-COM installments had a nice intro. Now when I think about it. I kinda agree. A slide show style intro would help set the context and tone.
  7. X-COM and Xenonauts are games that thrive more on design narrative than the use of cinematics. The context, and details of the world are told through the look and feel and by game play experiences. There's also no shortage of text in the xenopedia entries that build upon the mood. I've found the overall presentation to be more than enough for my own imagination to fill in the rest. Also, because I interpret the universe through these narrative cues in my own way, my mental model of the world is more personal and more memorable.
  8. I've had a friend encounter a similar problem. He fixed it by taking them out on a mission and back.
  9. I imagine the panic episodes as those dramatic shell shocked sequences in war films, where time slows, sounds become muffled and the soldier is in a brief daze from that previous traumatic experience. No shouting required.
  10. Nope. Nothing happens when any attempts were made to shoot at the printer. I could shoot at walls on adjacent tiles and the ground, but I couldn't move out of it.
  11. Encountered this. The screenshot isn't mine, but taken off the Steam's community hub. Exact same problem I had encountered. It's possible to walk into the printer and get stuck there, forever. http://cloud-3.steampowered.com/ugc/36343045661089529/C0AA2A4578DFD49E101ED0177BDE141AF1DF3042/
  12. http://cloud-4.steampowered.com/ugc/778309814705049897/631E9A89B57EE0A1009CA70FAA452CEE34E73797/ I've once had to deal with a couple of Reapers on the loose. One ran into the office building while the other charged at my guys. It took 3 of my soldiers to take that single Reaper down and I had then ended my turn, forgetting that the other was still at large. To my alarm, the other Reaper came out of the office building from the side door and was heading straight for my guys. I was just about to give him up for dead when the police officer you see in the picture shot it twice, with his pistol, killing it on the second shot. At this distance, local forces usually can't hit anything, but this policeman saved my soldier's life that day.
  13. You know, they could use the material that they've used to contain the Reaper for analysis to make armours. From the picture, it looks like it's holding its the Reaper in pretty well. Unless, of course, we want to argue that the Reaper contained in base have been severely weakened.
  14. Fantastic work! Maybe Reapers can be overhauled to look like the Arachnids
×
×
  • Create New...