But everyone has their own tolerance for what is and isn't unnecessary, and for the most part it's the hardcore players who want more and the newer players who want less. When you are already good at the core game then the idea of more stuff to manage is cool, because it's new and interesting stuff to do. But if you're a newer player who's already struggling to make progress (and so actually have fun with the game) then every extra thing you have to manage is just another thing that you can forget and thus get a game over from.
Yes, managing stuff is part of the game's charm. But it's also a way to kick people when they are down. The game is pretty punishing, assuming you play on the right difficulty for your skill level, and being punished for not remembering to do stuff that isn't much of a meaningful choice anyway is just... It sucks.
I'm all for choice, but what would be much better would be to have these mechanics set to automatic by default, and the player can ignore them if they want to, but advanced players can meddle with them if they want for additional risk/reward.
It's already a pretty hard game, replete with 'idiot traps' - Situations that you could never have seen coming, but once you know they are there are actually not that hard to deal with. More of that, more stuff that will trick you once and tank a game but for experienced players adds nothing really meaningful to the game beyond an extra button to push, is bad for the game.