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cryocore

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  1. I see a bunch of responses missing the point ALL I am referring to is SETTING the tone, building the world, and giving context at the VERY beginning. Anything that develops during the game is utterly irrelevant.
  2. Hey yeah lets read a 100 page book eternal from the game to set up the tone and setting of the game. Thats utterly ridiculous. My issue isnt with story progression, but the initial setting of the tone, and whats happening. I'm not looking for some costly pre-rendered intro cinematic, just a narrator some stills and an explanation of whats happened, what now happening. Thats it. The fact that noone bothered to give the game that initial narrative hook is all I'm talking about. Its just plain poor game design. Everything else is great, but without that opening the initial game experience lacks context and thats a failure. I am not talking about how the game progresses, just that opening setting the scene.
  3. I've not played this since a few releases ago, but I dont see any addition of a good opening cinematic or story intro or any story at all really. Frankly how is anyone supposed to get invested in saving the world, or fighting the enemy when there is zero context? The lack of an narrative hooks is one reason why this game will never be anything more than a curiosity for the vast majority. A real shame that no time was spent on building an interesting setting and story. It doesnt need to be anything like the XCOM - EU narrative, but there should be something to hang the game play on. Very disappointing. and a real shame.
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