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Alienkiller

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Everything posted by Alienkiller

  1. Only the Premier Boris Johnson and the new Parliament in the UK over Christmas and New Year. And that means hard times for all people there.
  2. Chris, I hope you and your Team had a nice Christmas and New Year Time with the Family. And I hope the bad Thing from the British Premier don´t hurt your Company to hard. @ Ruggerman: All we know is, that they are working hard on the new Version. Chris said already, that they wanna bring in many things which are still missing, esp. in R&D, Plots and such Things incl. Bugfixes / Reworks (keyword: Training Center). Sadly the Game have many Job-Sites left before it can go in Early Access State. So we have to be patient, drink tea and waiting.
  3. @ Col. Flanders: Your Questions are all fine. You don´t need to appologise for them. @ Coffee Potato: Yep, I have the same Information like you for Question 1 and 4. What Question 2 belongs, there the Devs said in the last DD´s, that they are working on the Vehicles and on the Modular Weapon / Armor-System. It should come in the next Version incl. the Vehicles (they mentioned that everything is already there, but not fully implemented). What Question 3 belongs, we have to wait for the Beta-Tester-Reports and new Infos from the Devs. But they are changing some UFO-Parts to X1 in UFO-Buildup and Recovery.
  4. That was my impression too after the ATLAS-Base was gone (the Base which is shown in Kickstarter) in the last Chances from the Beta-Versions. But there are much improvements already in the Game and many more are still comming. The Game won´t be 100% Kickstarter-Promised about things not working correctly which were sheduled for Xenonauts 2. So it will be 60% new (special Missions in the Geoscape, Upgrades for Weapons and Armor, Secondary Weapons etc.) and 40% overworked (Basebuilding, Airfights, Standard-Groundmissions). If the Game runs fine then, instead to have a unplayable End-Version (like in the most big Companys), it will be so. It´s better to have a 40 % overworked Game and 60 % new Things / integrated things, then a 0 % playable Game.
  5. Yep you are right. Weapon Upgrades like Laser-Pointer, Sights or such were a very nice Idea. The Armors get such Upgrades, why not the Weapons too.
  6. Of course there are young players, but cheating in a easy to learn / easy to play game? That´s a no go for an good AI and every player. If the young People use their Brain and doing a Learning-by-Doing process they don´t need it. And for what you have the Save / Load function in the normal Mode.
  7. If you don´t like it, don´t buy it. Frankly speaking I´m in some Parts not happy too about the Game-Change to some older Things with 3D Look. But if the Game is then stable, bugfree and everything works we can be happy about it. It´s better than an Game from a big Company which has everything new and you can´t play it. But therefore the Devs here tried new things, which were good but not stable / workable enough. It´s like the good old X-Com and new XCom-Series. Take that what is working and upgrade the Game with Missing things and / or Changes on the Geoscape, Airfight etc. Xenonauts 2 remembers me exactly on X-Com 2 Terror from the Deep, which get the good things from X-Com 1 Enemy Unkown and Missing Things / Changes. Actually it´s in Xenonauts 2 with it´s Beta-Version 10. You don´t have the cool new Base which were announced on Kickstarter anymore, but an cool Upgraded Base-System with 3D Look and other Features. It look like a mix from the new Base Concept (with some cool Features) and the old Basebuildup-Screen in 3D. If they have brought in the Limitation-Things which I said for the Secondary- and Tertiary-Bases (because the First-Base "ATLAS" is your Main-Base with Research, Attack-Soldiers etc.) then it feels much better like UFO:ET from 2007. The Devs then decided to use stable things from the first Game which are working without Problems, because the Beta-Testers are doing her Job great up to now. If the Beta-Testers say that and that don´t work after XXXXXX-thounsend fixes, reworks etc. then it´s better to use something older that works. And that has be done so far and will be done in further Development in some Parts. And the Base-Concept in 3D is going back to a Q&A-Thing from the Devs which were asking the Community. And I think 80 % wanna have the old Buildupbase-System back. That we have now in 3D, which looks cool. Same with the Airfight-Concept, which the Devs have to fix some things there to make it perfect.
  8. The Game isn´t ready yet and they have changed many things back to a working Process. Yes there are new Games which have a better concept or Programming, but this games are in the Future. XCom / XCom 2 and Phoenix Point are playing in 201x to 21xx. But there are only 3 Games which brings the Story to the real UFO- and Alien-Story-Beginning. Xenonauts and Xenonauts 2 is doing that with a tactic / strategic Game (like the orignal X-Com). And XCom: Bureau, which is a Shooter and a Prequel to the new XCom-Series. They are playing in that time, where the cool UFO- and Alien-Time was (from 1950 to 1980s). I wasn´t impressed of the changes which get in since the last versions too, but if that was needed to make the Game fully playable, then it has to be so. And the Community was asked about that. For that give the Community the blame, which botched that and not the Developers. But we will get missing things implemented (which weren´t in the orignal X-Com-Series and Xenonauts 1), overworked Standards etc. Next year I think Feb. / March all "normal" Gamers can see what has changed to the original Xenonauts and Games which Xenonauts 2 is constructed on. And how good the Beta-Testers did their work.
  9. I was thinking to test it, but after they made it for 1 or 2 years only for Epic-Store I´m waiting for Steam-Release. Same with MechWarrior 5.
  10. They are in, you haven´t seem them yet if you are Beta-Tester. 1. The Base-Buildup looks the same as in X1, but you can identify the Buildings much better now. And you can set Technicans as well as scientists to other Baseparts (like Workshop, Labs or Sikbay). 2. The Fighters get new Suspensions for Armor etc. 3. The Geoscape gets recruiting Missions for Scientists, Workers or if you are full you can choose Money. 4. The Geoscape gets spezial Missions too against the Aliens and spezial Alien-Missions which all are time limited. And much more you have to find. The most things are still WIP, but there are much changes in the Game already and others which will come in for more Beta-Versions and first Early Access Versions until the Game is finalisied.
  11. Yes I got the same Problem, but only after reloading a Save Game to continue or test an other tactic, with the same Picture-Effect.
  12. That´s amazing. I had a Problem with the Geoscape Missions for getting new Personal (Scientist / Workers) but never a Problem to start new Games in every Version, esp. on Version 10. Maybe a Bug, which have changeable Effects on different Systems and isn´t repruceable. You Guys have the Problem to start a new Game, some have Problems with the Recruting-Personal-Geoscape-Missions (like me). I had to make a complete clean install too and the small overworked 2xx MB-Patch for 10.1-Version did the Rest. After that the Game worked fine again.
  13. We get Armor in the Game, which can be upgraded. That was a missing Feature in the First Game. I think there will be a rework for the Modular-Things we get in. But like in all Games of that Gerne we will have a %-Chance of Armor-Safety, etc. We have to test the Modular-Systems and the Armor themself after the implementations get in in Beta / Early Access. Only in these Tests we can say that or that is good / bad. With the existing Model we can´t do an statement, because it´s still a WIP-Filler from the first game.
  14. With the Civilians and the liked Features I´m with you. But not with the Smoke-Grenade-use for the Aliens.
  15. We will get much more in the Game since in the Predecessor. You won´t get borring in having Missions, that I can say for sure. Your Idea is good, and I hope too the Devs will bring in it in. But maybe its in the implemention plan for the Game in Beta-Versions / Early Access.
  16. Xenonauts 2 get new Features and Specials in, but yes the Base Construction-System and Airfights get a very good compromise as Reworked Versions from the old game. If the remaining Rework get in we all can live with that. And after the remaining Bugs in the Airfights get fixed (Navpoints-Setting is here the Keyword) for your Interceptors than it is a very nice and interessting Airfight-Concept. If you know the old Airfight Concept from first Xenonauts (where you get your fingers broken) and get it combined with the good old X-Com / UFO Extraterestials tactical Real-Airfight Concept then you will . But it´s still WIP, so we have to wait and see.
  17. I had that Problem with Beta Version 5 (after that Special was comming in) and since Beta Version 7.0 up to 10.1. Your Question: Yes, it´s freezing about 3 Days before Mission Ending. Then CTD without a report. Amazing was that Beta Version 6 in all Variants were running fine, after the Bug was repaired the first time. After the 2xx MB Hotfix for 10.1 and a complete fresh installation the Game is running fine again. Can´t say why it´s so, but I had the Problem with the Versions called in the first line. Please check this before a new Hotfix or the next full Beta is comming out.
  18. It´s similar to the old X-Com Storages. But the Alloys are better managed 5:1 (Xenonauts) instead 1:1 (old X-Com).
  19. It´s like the same what Terrorists do in our real World too. Such Terrorist People ignore Local Forces, Police, Military etc. and attack the Civilians, which are the least. In Terror Missions the Aliens have the Mission to kill Civilians and Police / Local Forces. They ignore your Soldiers, so you have to hurry up to save the Local Forces as well as especially the Civilians.
  20. Had played it about the new Storyline and the Half-Destruction from Earth at the End, which gives Parts for 2 more sequels. TftD was an similar Continue-Story to X-Com EU. The Timelimit and Publisher made the Game a same Gamestile as the Predecessor. Yes, it show Fights over and under Water and such. But what made TftD more angry to the People was the Resarch (if you done a mistake in Research you had to start the game complete new) or you had a correct save, which was impossible without the printet Research-Tree-Solution. If you had to beginn 40 or 50 Times, then your Love goes away. That had to be to about 70 or 80 % to the People which buyed it. The others may love it, but what a price they had to pay? So you mean UFO: EU which love the people (the first Game) on what Xenonauts bases on.
  21. The special Recruit Missions on the Geoscape, where you get Scientists, Workers or Money aren´t stable anymore. 3 Days before Mission ends the Game brakes and make a CTD. No Crashlogs in the Gamefolders. The Problem comes out again in Version 7 and 8 slowly growing. Now it comes back again completely. Had done a Repair and Check from the Datas on Steam already. Nothing found. If I remember me correctly we had the same Problem in an older Version (Version 5 or 6) after the Geoscape Missions get in the Game.
  22. emdersblade: if you think so, then play the Predecessor. X2 have to be an much better game and not a clone. In the 90´s you could do that, but not 2019.
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