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XenoneX

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    X-COM games
  1. Alien grenades are no longer retrieved automatically at the end of a successful mission: Alien grenades don't appear on the list of the recovered loot as they used to do in V1.09 and therefore you won't get funds ($200 per grenade) by selling these items. However, you can retrieve them if you make your soldiers grab them from the enemy during the mission. Cheers PS: I've found this typo as well The Citation for Bravery (Medal) Awarded for bravery demonstrated in combat during the successful defence of an Xenonaut facilty against an extraterrestrial ground assault. I'm not an English native speaker but I think that's a typo because "xe-" isn't a vowel sound so it should be written "a Xenonaut". Right?
  2. Hello! I hope it's not too late to report this minor issue: I just wanted to let you know that the farmer's shotgun isn't displayed in the HUD yet. Best regards
  3. Or you can avoid cheating and research a better dropship instead.
  4. I think so. I've installed xce, xcesettings and then xcebalance as I did with the previous version. All these mods seem to be working when I check the modding tools and the launcher shows the proper version number (0.32 RC1). Does anyone else have the same problem?
  5. Hello Ilunak! I'm testing this release and I've just found out that the game freezes every time a soldier is killed.
  6. Yep, Xenonauts runs perfectly on Win XP and GOG.com mentions this fact too: Minimum system requirements - Windows: Windows XP / Vista / 7 / 8,, 2.0 GHz Processor, 1 GB RAM (2 GB recommended), 3D graphics card with 512 MB RAM with DirectX 9.0c support, 3 GB HDD, Mouse, Keyboard. Compatibility notice: Xenonauts requires a minimum resolution of 1280 x 720.
  7. Hello, gwichy! First, let me congratulate you on your mod. I think it's awesome. On the other hand, there are some features that can be improved/tweaked: 1. You should change the blue uniform for both the unconscious and the dead soldiers' bodies (inventory artwork) and, in this case, for both the basic and the jackal body armour as well. 2. You should change or delete some specific lines from the Xenopedia describing the standard blue uniform (Basic Armour entry). 3. There is some kind of graphic glitch with the shape of the soldiers in the ground combat screen: while they're standing up, their figures look thicker than normal but if you make them crouch down, their silhouettes become thinner (normal). 4. You can make your mod compatible with Khall's More Portraits Pack. 5. You can also change the colour of the soldiers in blue in the picture displayed during the enemy turn. But that's pretty optional. I think if you did these things, your mod would be bound to be included with X:CE as an optional and very cool way to customise your soldiers. Regards Xen1X
  8. I played Syndicate and Syndicate Wars back in the 90s. And I replayed (and beat) them a few months ago (the American Revolt expansion pack is freakin' hard and crazy) but they're not my cup of tea. Syndicate Wars is very unbalanced in the latest stage of the game. The plasma lance kills everything (including the game itself): every weapon you've researched before the plasma lance development (minigun, laser, electron mace, rocket launcher and even the LR or sniper rifle) becomes outdated and that's pretty boring for me. Few games have a balanced weapon system (for example, X-COM: Apocalypse and Silent Storm). The good points of Syndicate Wars are its story (the first game has none) and the excellent cyberpunk atmosphere. Yeah, I'm aware of Satellite Reign and I hope they release an interesting and well balanced game but I prefer to wait and read some reviews before backing or purchasing the game. Going a bit off topic, do you remember Dungeon Keeper? This franchise was also produced by Bullfrog. I think the first instalment is better than the second one. The first title was darker and more cruel than the second game, which adds a lot of improvements (lots of new traps and spells) but you only use half of them. Anyway, we have tons of remakes and reboots lately: Satellite Reign (Syndicate), War for the Overworld (Dungeon Keeper), Shroud of the Avatar (Ultima), Worlds of Magic (Master of Magic), Star Citizen (Wing Commander), Jagged Alliance Flashback, Carmaggedon Reincarnation, Rise of the Triad, Shadow Warrior and so on... Edit: I love the Syndicate Wars intro [video=youtube;4LIerC_-niE]
  9. Yeah and I'd say the same for Star Control 3.
  10. Hi, Cedric! That issue has already been fixed in the experimental builds. Take a look here. And btw, welcome to the forum!
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