Edit: corrections made.
I dont think you understand what problem I am referring to.
This relates to the precision rifle.
Im referring to using Xenonauts: Community edition. In vanilla Xenonauts, a normal sniper shot takes 45% or 40% of your time units (I cant remember which). Meaning you can have 2 shots at the NORMAL accuracy level.
In xenonauts: Community edition, a normal precision rifle shot takes 49%. But the problem is the rounding.
Example: A soldier with 46 TU's, 49% is 22.54 TU's. But the game rounds it to 23 TU's to take a shot. So with 46 TU's you can fire 2 normal precision rifle shots.
But a soldier with 47 TU's, which is HIGHER than 46 TU's, a precision rifle normal shot takes 24 TU's for some reason. Making you unable to fire two normal accuracy shots for some reason.
This means a soldier with more TU's somehow has less shots. I feel there is a rounding error being made.
Something I suggest is to make the TU fire % to be 45% for a NORMAL accuracy precision rifle shot so your soldier is able to turn facing as well.